I occasionally come up with ideas for gameplay modes. Here's two of them. 1. Switchable Control Point One point owned by RED, one point owned by BLU, a central control point (call it O) and two ancillary points R and B. When O is owned by RED, point B is locked and point R is open; when O is owned by BLU, point R is locked and point B is open. The aim is to capture the enemy team's point; the end result is that you have to hold O and also push towards the enemy's point. 2. Payload Flag One BLU cart travelling in a circle, four control points (1, 2, 3 and 4), four briefcases owned by RED (also 1, 2, 3 and 4). BLU want to push their cart to the next point along and capture the associated intelligence by bringing it to the cart; RED tries to stop them. The way to the briefcase is cut off until the payload moves to the associated point, and the next point along requires that the previous briefcase be captured. Once all four briefcases are captured, BLU have to push their cart back to the starting point again (it goes in a circle). Are these feasible? Are they fun?