TW Gamemode Help

Discussion in 'Mapping Questions & Discussion' started by UltimentM, Jun 11, 2015.

  1. UltimentM

    UltimentM L1: Registered

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    Hey guys, I am currently in the process of making a new gamemode TURF WAR (tw_ prefix). The idea is that there is a map with 7 points, and within the set amount of time (say 6 minutes) each team has to capture the most points to win (points can be recapped). However, I have a problem. Is there any way to prevent a team from winning when they capture all 7 points? And is there any way to say to the map that the team with the most points win?
     
    Last edited: Jun 11, 2015
  2. RubbishyUser

    RubbishyUser L7: Fancy Member

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    If a single team manages to cap all seven points, I can't help but think they should win, because the other team is getting completely rolled.
     
  3. Sergis

    aa Sergis L666: ])oo]v[

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    a/d maps begin by all points owned by the defenders and yet they dont win instantly ;) look there for an example
     
  4. Ynders

    aa Ynders absolutely gormful

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    I believe there are options in the team_controlpoimt_master (or whatever it's called) for this. Set "Restrict RED Team from Winning" and "Restrict BLUE Team from Winning" to yes.
     
  5. Anreol

    Anreol L6: Sharp Member

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    So... A map/gamemode like Splatoon? (I think)
    Looks Original
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Sounds like Domination but yes it's doable
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    You could always add in a 8th cap point that no one can access and then just have all the coding on points 1-7 only.