[Tutorial]Particle Effect Editor

Discussion in 'Tutorials & Resources' started by BobBloodwork, Aug 15, 2009.

  1. BobBloodwork

    BobBloodwork L1: Registered

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    I was going crazy trying to figure out how to get fire on my map and thanks to the good people at valve they released an editor. All you have to do is right click on TF2 in my games go to properties and add launch parameter -Tools then launch TF2.
    Here is the tutorial i used to figure out it then messed around with it for about 10 minutes and got me some fire. Good luck with it

    Particle Editor Tutorial
    (Scroll down if you dont wish to follow this link I pasted it in due to request)

    Enjoy!
     
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    Last edited: Aug 15, 2009
  2. YM

    aa YM LVL100 YM

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    Could you take the time to copy over the whole post please?
     
  3. BobBloodwork

    BobBloodwork L1: Registered

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    Yeah but I'm a little tied up atm so i'm going to leave out the pictures (sry if it hurts it any)*(Got talked into adding pics)
    ***********************************************************************
    category
    General Half-Life 2/Effects

    description
    Create a particle effect of falling sprites using the Particle Editor.

    keywords
    particle, effect, creator, particle creator, particle effects, editor.

    Here is a tutorial on how to make a simple particle effect of falling sprites, it's really quite easy to make your own good looking particles for your mod or map.

    Opening Particle Editor


    To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.

    To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"

    A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"

    CIick File -> New
    [​IMG]


    Click "create" and name it.
    [​IMG]


    Click on those three little dots ... (Next to material)
    [​IMG]


    Choose any sprites or texture you want, but for tutorials sake I'm using this smoke sprite.
    [​IMG]


    Go to the dropdown menu to the left, change it to "renderer" then right click in the empty area and click "add"
    [​IMG]


    Click Render_animated_sprites, then click "open"
    [​IMG]


    Change the dropdown menu to "emitter" add the value "emit continuously"
    [​IMG]


    Notice there is a puff-o-smoke. Be happy, I know I am.
    [​IMG]


    Change the dropdown menu to "initializer" and add the value "Position within sphere random"
    [​IMG]


    Change the value of "distance_max" to 100, notice that our lil' furries have multiplied.
    [​IMG]


    Change the dropdown menu to "operator" add the value "movement basic"
    [​IMG]


    Change the value of "gravity" to "0 0 -60" notice our furries now float.
    [​IMG]


    Change the dropdown menu to "properties" and change the value of "max_paricles" to "100" notice we have less furries, but the float more fluidly
    [​IMG]


    At this point we find, that there is nothing wrong with plain white furries, but the've became slightly monotonous and drab. lets add color.

    Change the dropdown menu to "Initializer" again and add the property "Color Random"
    [​IMG]


    Change the values of "color 1" and "color 2" to anything you want. be amazed at your beautiful floating furries.
    [​IMG]


    Finally, save your creation as something appropriate.
    [​IMG]


    See also: http://developer.valvesoftware.com/wiki/Particle_editor


    I hope this has given you a better look at the basics of particle editor, I hope this inspires people to do different things and push the limits.

    (Cite) -Dylan Holcomb
     
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    Last edited: Aug 15, 2009
  4. The Political Gamer

    aa The Political Gamer

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    With pictures! :V

    EDIT: Thanks!
     
    Last edited: Aug 15, 2009
  5. BobBloodwork

    BobBloodwork L1: Registered

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    Does the link not work or anything? it has the pictures i tested the link out myself

    ... but screw it i'll make it easy on you guys :) haha give me about 5-10 min
    *Edit* Done!
     
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    Last edited: Aug 15, 2009
  6. YM

    aa YM LVL100 YM

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    Thank you very much! :thumbup:
     
  7. shatty

    shatty L1: Registered

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    is there a way to add particles from the particle editor? for example is there a console command to add them in game? or do you have to add them in hammer? or is there a console command to reload them in a map. i have added one in hammer, then every time i edit it in the particle editor i just refire the map to see the changes. seems kind of annoying and looking for a shortcut. thanks!
     
  8. Owlruler

    Owlruler L12: Fabulous Member

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    Yay! Thanks!