[TUTORIAL?] How to make "Bleed Trigger" using trigger_multiple.

Discussion in 'Tutorials & Resources' started by ISPuddy, Jun 30, 2016.

  1. ISPuddy

    ISPuddy L2: Junior Member

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    • Step 1 : Create a trigger_multiple :trigger:
    • Step 2 : Add outputs
    • Step 3 : Output named OnStartTouch , Target entity named !activator , Via input BleedPlayer , Parameter override (second)
    • Step 4 : TEST YOUR MAP.
    Done! :engieyay:

     
    Last edited: Jun 30, 2016
  2. Izotope

    aa Izotope Never releases maps

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    Correction:
    The parameter specified for the BleedPlayer input is not damage, but is in fact the time for how long the effect should be applied, in seconds.
     
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