[TUTORIAL] How to add textures into .bsp during compile.

Discussion in 'Tutorials & Resources' started by AntonJ3000, Jan 14, 2009.

  1. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    This thread needs delete!

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    Nothing to see here, move along, just a failed thread.
    Get yer bloody thanks off of me.
     
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    Last edited: Sep 18, 2009
  2. MangyCarface

    aa MangyCarface Mapper

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    Can you amend this to include instructions for automatically zipping in files that aren't automatically detected with the Scan option in pakrat? This would make the process much easier.
     
  3. Cameron:D

    Cameron:D L6: Sharp Member

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    Step 3.5: Open Pakrat
     
  4. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Ehh, Why?
     
  5. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    This is really cool, though I still run pakrat manually, just cuz I prefer to see everything that gets added. I just click 'auto', then 'save as'. All the custom content gets packed, and the old file saved w/ the .bak extension in case something goes wrong. Still, props for making mapping a little more efficient ;)
     
  6. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I'll give it a shot.