Turbo

Discussion in 'Map Factory' started by Gaisle, May 6, 2009.

  1. Gaisle

    Gaisle L1: Registered

    Messages:
    40
    Positive Ratings:
    2
    Based off another map.



    How obvious is it?

    And I still have the object fade problem. If I open the map in Gmod, the models don't fade. I have the "Start fade dist" set to -1 and the "End" set to 0. I think it's just me.



    Updated: May, 9, 09.
    Added more props and details.
    Added New screenshots.

    Video added.
    [ame="http://www.youtube.com/watch?v=Dit-KAZqleA"]http://www.youtube.com/watch?v=Dit-KAZqleA[/ame]

    The video is out of date now.

    Updated: May, 9, 09.
    Added many lights.
    Added spectator cams.
    Added Unnecessary stuff.
    New Screen shots.
     
    Last edited: May 13, 2009
  2. StoneFrog

    StoneFrog L6: Sharp Member

    Messages:
    395
    Positive Ratings:
    81
    I wonder how many times I'll get shot for asking what map it's based off of...

    Also, a tip for improving your screenshots:

    Even though Arena mode waits until there are 2+ players before you can actually spawn, you can simply add bots to your server to do so. Once you load your map, type "sv_cheats 1" (if it isn't already set to 1) and then type "bot". It should add a random bot with no AI, but it will allow the round to start.
     
  3. Gaisle

    Gaisle L1: Registered

    Messages:
    40
    Positive Ratings:
    2
    I know about that but all my other screenshots sucked as well.
     
  4. Gaisle

    Gaisle L1: Registered

    Messages:
    40
    Positive Ratings:
    2
    Updated: May, 9, 09.
    Added more props and details.


    New screenshots.
    Video preview should be up soon.
     
  5. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    too dark
     
  6. Gaisle

    Gaisle L1: Registered

    Messages:
    40
    Positive Ratings:
    2
    I added many more lights, in the download.

    I didn't add new screenshots or video yet.
     
  7. Mar

    Mar Banned

    Messages:
    607
    Positive Ratings:
    63
    needs much, much, much more light. Make more lights, and make them brighter.
     
  8. Gaisle

    Gaisle L1: Registered

    Messages:
    40
    Positive Ratings:
    2
    Did you actually play it or are you refering to the screenshots?

    Because the screenshots are the old version, and I'm in too much pain right now to update them...
     
  9. Gaisle

    Gaisle L1: Registered

    Messages:
    40
    Positive Ratings:
    2
    Updated: May, 9, 09.
    Added many lights.
    Added spectator cams.
    Added Unnecessary stuff.
    New Screen shots.
     
  10. DaFatCat

    DaFatCat L3: Member

    Messages:
    129
    Positive Ratings:
    11
    Very bland. I can't tell what its based off of D:
     
  11. Termaximus

    Termaximus L5: Dapper Member

    Messages:
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    Positive Ratings:
    32
    Played today during game day testing. Had fun, but maybe that is because I was on team that kept winning. You definitely need to add at least one more route out of spawns and add more cover to center room. Keep up hard work.
     
  12. Connect_Four

    Connect_Four L2: Junior Member

    Messages:
    57
    Positive Ratings:
    22
    Played this at gameday, I have a few concerns:
    -Poor/dark lighting. I was having a tough time sniping
    -Snipers are sort of overpowered, sniping from vents or entrance to cap room
    -Engineers exploiting the glass room near spawn. We would slap down a teleporter exit inside the off limits room, make a teleporter entrance, and just turtle inside it. It was annoying and funny, but the funniness died out about the 3rd time someone did it. Nobuilding that area would be a priority.

    Other than that, it was a good map, and I look forward to future updates.