I think I'm far enough along to declare this version alpha-1. Game logic is complete and fully functional, and now I'm on to balance testing. Once the flow is finalised, I'll begin texturing - since environment design informs/dictates map design, I want to keep the map design stage as pure as possible. Blu spawn top left, red spawn mid right, attack/defend CP map. Point A is under the large roof mid-left, and Point B is in front of the Red spawn, opposite the rocks. So for now, I'm hammered out, and I'll work on this some more tomorrow. I've uploaded the BSP, but if the VMF is needed I can upload that too.