1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

CTF Tug-of-war

Discussion in 'Map Factory' started by Yaram, Sep 14, 2012.

  1. Yaram

    Yaram L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    TUG OF WAR

    This map is very small and has one briefcase in the center of the map which any team can pick up. The aim is to get the briefcase to the hole in the wall on your team's side. The briefcase will never return to the center.

    It is probably a good idea to set the respawn time to 0 on servers and the max captures to either 1 or a very large number.

    Thanks and be sure to suggest any improvements you may think of!
     
  2. AngryAngus

    AngryAngus L3: Member

    Messages:
    101
    Positive Ratings:
    124
    Oh man, I love deathmatch gamemode!
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,115
    Positive Ratings:
    6,437
    Large open areas often dont really make for good gameplay. Snipers kill anything except scouts, scouts kill everything including snipers. That's it. Every other class is useless. Unless this is a specific sniper map, it won't be much fun to play for most people.

    Theres literally nothing to do in this map but snipe.
     
    Last edited: Sep 14, 2012
  4. Yaram

    Yaram L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    It's a small area and you could easily kill a sniper with any class on this map.
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,115
    Positive Ratings:
    6,437
    This map will have all the same problems as a really large map. You can snipe, or you can be shot. That's it. Thats all the gameplay that will take place. I'd suggest looking at other maps to get a feel for what gameplay spaces are like.
     
  6. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,481
    Positive Ratings:
    1,583
    wut

    No, seriously. This site is for TF2 maps, not featherball courts.
     
  7. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    394
    "Thanks and be sure to suggest any improvements you may think of!"

    give the map more rooms and cover and pickups and detail and skybox
     
  8. GPuzzle

    GPuzzle L9: Fashionable Member

    Messages:
    638
    Positive Ratings:
    200
    In other words, make a really decent map, not a deathmatch-like map.
     
  9. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,481
    Positive Ratings:
    1,583
    I think the main problem is that it's simply too cheap. Its one big room, without anything interesting.
    I say you should scrap this, and start with a simple koth map or something. And rather than making some rooms and then fill them in, you should start by making a solid point, that you can build the rest of the map up around.