Trying to override Cap Value

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 11, 2008.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    linked_cp_4 5 6 7 8 9 etc

    it seems as if valve only allows 3

    and you get

    unused value message when press alt+p

    I think I have everything coded right - checked it 5 times

    game crashes on load - any ideas?

    oh - tired the scrolling water texture idea thingy with the zip file - I didn't have a waters texture folder so I created one - water still not working - any ideas?
     
    Last edited: Oct 11, 2008
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    ...am I correct in reading this as you having 9 control points? Because I believe 7 is the max. I know I tried something with tons of CPs (27, lolol) and it would crash until I chopped it down, pretty sure it was 7 I got it working at.
     
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  3. Altaco

    Altaco L7: Fancy Member

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    8 control points is maximum, for payload it's 4.
     
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  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok have PL test map working with 8 points - they all work - now having issue with the team_train_watcher I have 5 including the start showing up and although coded the other 3 aren't working - any ideas?

    If I can'y get them to work how do you guys feel about playing on a pl map that has 8 caps where some of the caps inbetween them aren't on the scale? Or in this case just have no scale at all and let people figure it out?

    Also anyone know how to put the icons onto the scale?

    edit
    Ok - I tried several things - but the team_train_watcher won't work so for thos of you stuck with the same issue there is a work around. Remove the team_train_watcher your pl map should work just fine - however - the limit is still 8 (I know I tries several times lol) and when you do your cap points make sure you make them say "Normal announcements" or nothing's said by the lady when you do cap a point.
     
    Last edited: Oct 16, 2008