So I'm in the last stage of finishing up my highly detailed map but got to around 100.7% physics when I compiled. So in an effort to reduce this, I removed the physics on a bunch of models and replaced them with func_brush/no render's. I also went around and made many unnecessary displacements not have any physics.
Yet here I am, and after all that effort my physics on compile has jumped from 100.7% to 101.4%.
What can I do to lower the physics?
http://www.reddit.com/r/hammer/comments/2d607h/wiptf2_cp_attack/
Yet here I am, and after all that effort my physics on compile has jumped from 100.7% to 101.4%.
What can I do to lower the physics?
http://www.reddit.com/r/hammer/comments/2d607h/wiptf2_cp_attack/