KotH Truppen (troops) a10 vide

My first Frontline map. In the alps of ww2, you're cadets in training.

  1. YOYOYO

    YOYOYO L6: Sharp Member

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    Truppen (troops) a1 - My first Frontline map. In the alps of ww2, your cadets in training.

    This is my first frontline (and serious) map. report in the comments and all that. but I wanna know should I do weather? and if so, what kind.
     
  2. YOYOYO

    YOYOYO L6: Sharp Member

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    I've implemented models. I'm having a problem with the custom explosion particles. Can someone help? I cant find the folder to put the custom particles in.

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  3. YOYOYO

    YOYOYO L6: Sharp Member

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  4. YOYOYO

    YOYOYO L6: Sharp Member

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  5. YOYOYO

    YOYOYO L6: Sharp Member

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  6. Heroriks

    Heroriks L2: Junior Member

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    Ok so few things. The map is flat with buildings everywhere, the map isnt packed properly, its pretty overscaled height and lenght, soldiers and demos can get a huge height advantage over every1 cuz the roofs can be accessed, i see barely any health packs and no ammo packs (maybe im just not looking in the right places), you should put some patches under hp packs & ammo, the exit out of spawn is kinda confusing and ppl can easily see the whole spawn & you shouldnt rly decorate much in alpha stages cuz those are mostly about gameplay tweaking which can lead to alot of retexturing and redecorating. thats about what i noticed
     
  7. YOYOYO

    YOYOYO L6: Sharp Member

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    ok, so for ammo, look under the middle buildings (where the balcony is) and for health, look in control point and sides of middle road. I know I shouldn't have textured and modeled, but the frontline pack is REALLY fun to play with. I'll try to make most roofs unaccessable, but there are roofs that I wont people to be on sometimes. The spawn is stranger than most places, I must admit, since engineers can make tele porters and its only barbed wire, bite its my idea of "Frontline."
     
  8. YOYOYO

    YOYOYO L6: Sharp Member

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    I'm sorry to anyone who got the newest downloads, and its not working. Ill work on it
     
  9. YOYOYO

    YOYOYO L6: Sharp Member

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    so all problems have been solved, and in the long wait to fix the bugs, I just went to bsp, I might play with the ground geometry. but other then that, it'll probably stay the same, unless you find issues. If you do, report them like always. I Know I hurried it, but *sigh* I'm getting impatient with myself. Here is the support got:
    Heroricks
    Apache (G.E.W.P)
    Da Spud Lord
    Seba
    Lampenpam
    Micnax
    [Rx.] Christian Troy
    Yabayabayaba

    there support is in that order, and you should check ALL their profiles

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  10. YOYOYO

    YOYOYO L6: Sharp Member

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  11. Viperi

    aa Viperi not actually a snek

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    The layout feels like a box filled with stuff, it lacks gameplay flow since you can basically go any direction instead of having a limited amount of paths towards the objective.
     
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  12. YOYOYO

    YOYOYO L6: Sharp Member

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    I know, Ive had that problem with most off my maps but..
     
  13. Viperi

    aa Viperi not actually a snek

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    Hey, your map got skipped from playtesting due to custom content not being packed.
     
    • Agree Agree x 1
  14. YOYOYO

    YOYOYO L6: Sharp Member

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    ok
     
  15. YOYOYO

    YOYOYO L6: Sharp Member

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    after a two week break, I've come back to this one with the new knowledge of "displaments". ive added a mountain building, figured out how to use the explosives, and added lighting. but I'm still have trouble with lighting. help will be much appreciated

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  16. YOYOYO

    YOYOYO L6: Sharp Member

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  17. YOYOYO

    YOYOYO L6: Sharp Member

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    Should i fix this map?