So I'm working on a randomness-based map. I've got 8 Capture Points, only 3 of which are supposed to actually be active each round. The selection logic is fine. I can even destroy the triggers, the bases, and the capture point holograms. But... the capture_point_master still thinks the points exist. They show up on the HUD and need to be captured to proceed (even though they can't, by virtue of not existing). Kill and Disable were both tried as inputs, neither worked. Any ideas? Is there a way to go in the opposite direction, having them disabled by default then creating them randomly?