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troubleshooting a prop

Discussion in 'Mapping Questions & Discussion' started by meatpopsicle, Sep 27, 2008.

  1. meatpopsicle

    meatpopsicle L1: Registered

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    hello,

    I recently put out ctf_spacebase_b1 and got some feedback that the "spaceship" in the main hangar had no texture.

    so sure enough, i load the map on the wifes computer and thats the case

    now I've done 4 days of troubleshooting, and i cant make sense of it

    the paths look right, and indeed if they were not right; how would it work on my computer in the first place?

    i used pakrat, and bspzip and mapanalyst to add my custom content, all 3 result in this same problem

    the vmt and vtf appear to be in the bsp ... and 4 other props ive added all work ...
    which seems to indicate that at least most of what ive done is correct

    so given that info ; and of course my map is downloadable on the site if you want to see it

    what troubleshooting do you recommend I do? what method would work to find why the texture isnt working?

    thanks in advance

    meat
     
  2. MrAlBobo

    MrAlBobo L13: Stunning Member

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    well...ive heard that packrat doesn't automatically load model textures, and you need to manually add them...
     
  3. Cerulean

    Cerulean L3: Member

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    So after a quick look, here's what I'd suggest:

    In the ufo1.vmt, remove the backslashes from the beginning of the file names ("models\blahblah" instead of "\models\blahblah")

    And, pakrat showed that it had "materials\\models\seufo\ufo1.vtf" and "materials\\models\seufo\ufo2.vtf" (double backslashes)

    So I'd try recompiling, edit the vmt to remove those backslashes, and repack. Hope that works.

    Looks kinda marble-ish
     
    Last edited: Sep 28, 2008
  4. Hawk

    Hawk L7: Fancy Member

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    You know what always seems to work for me? I make a single square brush and apply the custom object's material to it, then place the brush somewhere out of sight. When I do this, Pakrat always includes the material when you automatically add in custom content.
     
    • Thanks Thanks x 1
  5. meatpopsicle

    meatpopsicle L1: Registered

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    hmmm, ok you may be on to something there, I dont recall double slashs but Ill check that out today, it would make sense being a pathing error

    Hawk: thanks I may try that too but id rather "fix it" so I also understand what my technical error is as to avoid it in the future.

    Thanks all for your tips & suggestions

    meat
     
  6. meatpopsicle

    meatpopsicle L1: Registered

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    Cerulean - thanks again, that was it!

    I had looked at my .vmt and .vtf files a lot but wasn't catching that leading \ , and of course the model file puts a \ at the end so was getting the "\\" that you caught.

    Let me know if theres anything I can do for ya, need a texture made for a map or anything?

    thanks!

    meat