that's why I also put a note of possible clipping error, as interlocking brushes could derp the water and what is visible in it. To fix this would just be make sure your water is to scale around what you want, just in case of source having a heart attack when its like one HU non in closed.Certainly can't be a leak though, or else the water wouldn't render at all.
my best guess is due to clipping/leaks, but I think checking visleafs are the best way to go about exactly whats going wrong, again its probably clipping or leaks
and post note: I have had this issue prior, I fixed it, but I forgot how I fixed it.
Are the surfaces of each body of water at different heights? Source tends to have a heart attack when you have two bodies of water at different levels visible at the same time.
Certainly can't be a leak though, or else the water wouldn't render at all.
actually I tested this for a brief bit: try turning the connect faces of the water into nodraw/invisiblewhat do you mean by the clipping?
the faces connecting both bodies of water?actually I tested this for a brief bit: try turning the connect faces of the water into nodraw/invisible
Honestly, yes, you may need to just scrap it, or at least find a way around the issue. Source just doesn't handle water very well if it's not all on one plane.they are different heights but this is because the doorway is lower to make it possible to have the lower rooms, otherwise theyd be very short rooms or would be clipping above the surface. any suggestions for making what I have work or do i scrap it altogether due to source limitations?