Trouble with KOTH overtime revert

Discussion in 'Mapping Questions & Discussion' started by mackey, Aug 24, 2010.

  1. mackey

    mackey L1: Registered

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    Maybe 10% or less of the time, after a team fully caps to 0:00 and the other team puts time on the point, it will take forevvverrr for the cap time to revert to 0.

    No idea why, but I have to have this fixed soon. Any help would be great!
     
  2. Languid

    Languid L5: Dapper Member

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    this would be koth_ashville, right?

    I cant imagine what would cause this problem, but if you post your entity setup in a vmf I'll take a look at it. Also try using the viaduct entity system from a decompiled version and alter the cap times to ones you use normally.