Maybe 10% or less of the time, after a team fully caps to 0:00 and the other team puts time on the point, it will take forevvverrr for the cap time to revert to 0.
No idea why, but I have to have this fixed soon. Any help would be great!
I cant imagine what would cause this problem, but if you post your entity setup in a vmf I'll take a look at it. Also try using the viaduct entity system from a decompiled version and alter the cap times to ones you use normally.
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