Tropical water problem...

Discussion in 'Mapping Questions & Discussion' started by KernCore, Feb 5, 2010.

  1. KernCore

    KernCore L1: Registered

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    Hey guys!
    I want to make a map where I need tropical water...
    So I looked around and found this

    So I DL'ed the texture and put the 2 vmf's it in team fortress 2/tf/materials/water
    Then I selected the textures, put it in my map and it looks like a giant ice sea

    [​IMG]

    But I want the water like this:

    [​IMG]

    What did I wrong?
    The water is a nodraw brush just with the water tex on the topside, I have a env_cubemap over it (picked the water texture in the cubemap) and a waterlod control...
    Also I tried the water with a HL2 sky to avoid cubemap problems... same problem... Plz help! :O
     
    Last edited: Feb 5, 2010
  2. Micnax

    aa Micnax I maek map

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    Increase the depth of the water?
    Increase the texture scaling?
     
  3. Nutomic

    Nutomic L11: Posh Member

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    Do you even have a displacement with a sand texture underneath the water surface? Thats what adds the color as far as i can see.
     
  4. Terr

    aa Terr Cranky Coder

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    When you say "ice sea", do you mean the water doesn't move? You added the %compilewater and such to the VMF?

    Otherwise, I'd echo Joodude said about the texture-scaling value.
     
    Last edited: Feb 5, 2010
  5. Tehrasha

    Tehrasha L3: Member

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    I think he is trying to get rid of the bright white shimmer on the water surface.
     
  6. Tapp

    Tapp L10: Glamorous Member

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    Turn up the texture scale of the water texture.