Trinity

Discussion in 'Map Factory' started by Zeewier, May 1, 2009.

  1. Zeewier

    Zeewier L9: Fashionable Member

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    This is a new map we - DaBeatzProject, Mr.Hanz, and Zeewier - are working on.

    Stage 1 and 2 are currently in alpha stage!

    It's slightly different from other Attack/Defend maps:
    • Each round has only 1 final cp.
    • There will be 6 mini-rounds.
    • Each round will have it's own destructing force. :)

    Our goals with this map are:
    • Fragging.
    • Short rounds so there is some variety in the area's.
    • Fast and intense gameplay.
    • Easy gameplay.

    The name:
    • There are tree of us. :p
    • God is The Father, the Son and the Holy Spirit in Christianity. -> We play god we build a new world.
    • Trinity was the first nuclear test. And the test site is called Trinity Site.

    Stage 2 screenshots:

    [​IMG]
    [​IMG]
    Thank you Void!
    [​IMG]
    [​IMG]


    Changes:

    -Added an extra route to CP in stage 1.
    -Added a little cover for blu in stage 1.
    -Added Stage 2

    This version:
    -Blu gets 4 minutes extra time for completing a round.
    -Some very alpha-ish "destruction" is added.
    -Removed some noclips to make jumping easier.

    Next Version:
    -These are the first two stages, so we will try to make it (a lot) easier for red to win by: Decreasing sentry spots a little and a increasing red spawn time by 2 seconds.
    -Using the feedback :).
     
    Last edited: Sep 28, 2009
  2. DJive

    aa DJive Cake or Death?

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    sounds pretty sweet, when will you have a playtest out?
     
  3. Zeewier

    Zeewier L9: Fashionable Member

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    Not sure, but DBP said stage 1 is running on 2 servers (GRIM's server and another one?)
     
  4. Sel

    Sel Banned

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    Do something to stay true to the most common meaning of Trinity (3), some fancy double meaning shit if you get where I'm going with this.
     
  5. DaBeatzProject

    aa DaBeatzProject

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    Yup, the map is on Grimgriz' server and on Hellfire's (nipet). Only the first stage is ready to be played, to test out the concept etc.
     
  6. Mick-a-nator

    aa Mick-a-nator

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    I mentioned this in-game, there needs to be more direction from red to blu, and maybe reduce the size of some of those health+ammo packs. Good though, can't wait 'till the next stage.:thumbup:
     
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  7. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  8. Hellfire

    Hellfire L9: Fashionable Member

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    ive already said that to DBP but im repeating here,as hanz asked me

    and one more thing

    make Lightmap Scale on your textures =32 and compile WITHOUT HDR

    damit,guys,you have a tiny untextured part of map and its already 6.6Mbs, dont waste traffic. it should be around 2.5Mbbs when u do what ive said,or even less
     
  9. Hanz

    aa Hanz Ravin' Rabbid

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    Thanks for posting the screens and the other feedback. We will have a look what we could do with it.. :)
     
  10. luxatile

    aa luxatile deer

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    I love the first stage. It's very fun, and I just can't wait for more. :)

    However, I completely disagree with your no respawn design choice.

    Respawn time is very important because...
    - It's a penalty for dying.
    - It allows attackers to capture the point while the defenders are waiting to spawn, and it allows the defenders to rebuild their crippled defenses when the attackers are waiting to spawn.

    Please consider some time for both teams' spawns.
     
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  11. Randdalf

    aa Randdalf

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    Yeah, no respawn is a really bad idea. It makes some points incredibly difficult to cap because there's a constant stream of defenders spawning right behind the point, whilst the attackers, if they die, have to go all the way back from their spawn.
     
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  12. Zeewier

    Zeewier L9: Fashionable Member

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    Thanks for the comments, this was the main reason for us to release a single stage :)
     
  13. Void

    aa Void Local Man Unable To Map, Sources Say

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    Solid layout, but seems to lean more in RED's favor.
     
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  14. GrimGriz

    GrimGriz L10: Glamorous Member

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    Someone asked me why the orange building was player clipped and they couldn't get on top as a scout....especially considering where else they can get in the map....

    [​IMG]
     
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  15. engoldin

    engoldin L2: Junior Member

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    Really beautiful start gents. Playstyle is hectic but that comes with the territory in a "0" respawn wave time environment. Map is biased in favor of the defenders perhaps too much so. The main reason for this is that the chief bottleneck is controlled by a position that the defenders can take over relatively easily. I've made some suggestions along those lines. Just a point on the new screenshots I received... I suggest you open up the area under the length of the new partially enclosed bridge on the attackers side. Opening up only a block like that is actually going to work in favor of the defenders rather than the attacks and is going to provide the defenders with another devastating sentry position on the attackers initial push from spawn.
     
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  16. engoldin

    engoldin L2: Junior Member

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    Declipping that orange building will help things also. Figure out an aesthetic that says to the player "You can't jump up onto this" and use it universally where it applies.
     
  17. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    yes, please!


    was very fun, but needs a medium (12-18 seconds?) length spawn wave.

    keep it up *thumbs*
     
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  18. Zeewier

    Zeewier L9: Fashionable Member

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    I will be back home tomorrow so I can finally play the map myself :p

    The next version will have 2 rounds and some respawn time.
    Probably 2-4 seconds for blu, and add some to red's respawn time so the teams meet at the chokepoints, because we want the spawn times as low as possible

    But only if DBP and Hanz agree, and if we finished round 2 :p.

    The orange building/Building near cap: The last version I saw those were not player-clipped (on purpose). We will fix that :)
     
  19. DaBeatzProject

    aa DaBeatzProject

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    Yep yep, stage 2 is coming closer and closer ('whoo!')... These are some changes I made last night, after gameday:
    [​IMG]
    [​IMG]

    Aaannnd:
    Stage 2!!!
    [​IMG]

    Expect it, soon.

    Also I'd like to thank all the people that were on gameday and played this map yesterday, and gave us some very useful comments. :thumbup: Thanks engoldin! :)

    DBP
     
  20. kankle_king

    kankle_king L4: Comfortable Member

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    Sounds like a rad idea, keep at it for sure