This is simple to explain, and I thought it would be simple to accomplish, but its not working. I want a trigger_multiple to activate a game_text_tf when someone triggers it, but only if they have the intel. I set it up with the trigger_multiple having a filter with the name of the intel, but that didn't work. Any help?
func_brush does not have trigger interaction, and anything parented to the intel loses trigger interaction if it has it. Use a func_flag_alert and disable the audio announcements so you can just use the outputs to trigger things.
Thank you. I thought I had tried the alert entity, but I guess I didn't. That worked. Now I just have to ask, why didn't my method work? It seems pretty solid.
The item_teamflag entity has no trigger interaction. They coded func_flag_alert specially for such things back when we held the CTF/PLR contest.
ok well at this point it seems to only be working for the BLU team carrying the red intel. I assume the TriggerOnTeam1 means blu team, so for its trigger i selected team one and for red i selected team2. at this point im trying everything. edit: Nevermind. Switching the Team field to "Any" fixed it.
Are trains the same as intel, in that they cannot cause trigger events? Ideally, I need to trigger an event if two trains should happen to collide. Edit: neh mind. I figured it out. I was trying to use 'filter' by itself, instead of with a filter_activator_name.