This was added in the Scream Fortress 2014 update. Anyone played around with how this works differently than a regular trigger_teleport? It doesn't have the "remote destination" field so I'm not really clear on how I should be using this. Inputs are standard (Enable, Disable, Toggle, Kill, etc), as are flags. I'd expect with relative position preserved, it'd have to link up with another brush entity of the same dimensions...? I dunno.