- May 18, 2009
- 9
- 1
I have been trying to fix this problem for over a day, no luck.
I am making a jump map for TF2 (This is where the demo or soldier have to do certain skill jumps to reach the end cp).
Below you see the picture of the jump.
http://img21.imageshack.us/img21/3750/jumpv.jpg
The purpose of this tall tower is to climb it within a certain period of time (45 seconds).
The trigger entity you see is actually two overlapped ones (trigger_multiple and trigger_teleport). I added a teleport destination and logic_timer at the bottom of the tower.
Here is how it's set up:
--------------------------------------------
Trigger_multiple has four outputs.
OnStartTouch timer enable
OnEndTouch timer disable
OnStartTouch teleport enable delay:45
OnStartTouch teleport disable delay:45.05
Trigger_teleport is set to start disabled.
Timer has two outputs.
OnTimeHigh teleport enable
OnTimeHigh teleport disable Delay:0.05
--------------------------------------------
I test out the map and it partially works. You get teleported back if you stay in the trigger_multiple area for 45 seconds (which is good). It doesn't work you down out of the trigger area and don't get teleported (the delay does not reset and is still counting down from the time you entered the area). This means when you try and do the jump again, you get teleported 45 seconds from the PREVIOUS time you entered the trigger area.
What I WANT is for the delay to reset every time trigger_multiple is fallen out of.
Help
I am making a jump map for TF2 (This is where the demo or soldier have to do certain skill jumps to reach the end cp).
Below you see the picture of the jump.
http://img21.imageshack.us/img21/3750/jumpv.jpg
The purpose of this tall tower is to climb it within a certain period of time (45 seconds).
The trigger entity you see is actually two overlapped ones (trigger_multiple and trigger_teleport). I added a teleport destination and logic_timer at the bottom of the tower.
Here is how it's set up:
--------------------------------------------
Trigger_multiple has four outputs.
OnStartTouch timer enable
OnEndTouch timer disable
OnStartTouch teleport enable delay:45
OnStartTouch teleport disable delay:45.05
Trigger_teleport is set to start disabled.
Timer has two outputs.
OnTimeHigh teleport enable
OnTimeHigh teleport disable Delay:0.05
--------------------------------------------
I test out the map and it partially works. You get teleported back if you stay in the trigger_multiple area for 45 seconds (which is good). It doesn't work you down out of the trigger area and don't get teleported (the delay does not reset and is still counting down from the time you entered the area). This means when you try and do the jump again, you get teleported 45 seconds from the PREVIOUS time you entered the trigger area.
What I WANT is for the delay to reset every time trigger_multiple is fallen out of.
Help