- Jul 28, 2010
- 42
- 1
Alright, I've tried everything, run my searches, and I'm back with more derp.
I've identified an area in my map where I'd like to give the player the option to jump into a pit (dropping them from the sky, taking partial damage) or climb back up (at fast speed) to a highly active part of the map. Gameplay wise, I'm confident this will be beneficial.
I set out to create a trigger_push brush covering the ladder, and gave it the following values:
Push direction -90 0 0 (up)
Speed of push (tried 40 and 4000)
Flags:
[x] clients
I can tell it's doing something because when i enter the area ingame it causes the client to shake, but not move. Halp.
I've identified an area in my map where I'd like to give the player the option to jump into a pit (dropping them from the sky, taking partial damage) or climb back up (at fast speed) to a highly active part of the map. Gameplay wise, I'm confident this will be beneficial.
I set out to create a trigger_push brush covering the ladder, and gave it the following values:
Push direction -90 0 0 (up)
Speed of push (tried 40 and 4000)
Flags:
[x] clients
I can tell it's doing something because when i enter the area ingame it causes the client to shake, but not move. Halp.