- Jan 13, 2012
- 20
- 1
In a level, I have a trigger_multiple affecting a gamerules logic, and I thought the OnStartTouchAll command fired once all entities that the filter applied to were within the trigger_multiple.
However, it turns out this just fires when any entity enters the trigger_multiple.
What I want to achieve, is that once ALL player entities enter the trigger, the command is fired.
I had the vague idea of using some logic and a trigger in all other areas of the map, but that would be complicated and messy, so I was wondering if anyone knew of or could think of a better way to do this.
Thanks.
However, it turns out this just fires when any entity enters the trigger_multiple.
What I want to achieve, is that once ALL player entities enter the trigger, the command is fired.
I had the vague idea of using some logic and a trigger in all other areas of the map, but that would be complicated and messy, so I was wondering if anyone knew of or could think of a better way to do this.
Thanks.