trigger_ignite_arrows

Discussion in 'Mapping Questions & Discussion' started by Hell-met, Dec 20, 2010.

  1. Hell-met

    Hell-met L1: Registered

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    This is a new brush entity that was added with the christmas update and is currently in cp_degrootkeep.

    If huntsman snipers go through it (or look at it?), their arrow becomes ignited

    However, using this entity in a custom map doesn't seem to work. I literally copy pasted the brush from degrootkeepr, and passing through doesn't do anything.

    Is anyone willing to figure out what's going on? I hope it's not hard-coded in the map or something.
     
  2. Crash

    aa Crash func_nerd

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    Oh man I hope it isn't either. I was really looking forward to using it.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    1. It wasn't added in this patch.

    2. AFAIK a Hunstman sniper has to be inside the trigger and looking at the origin to get the arrow to light.

    3. I honestly don't understand how this works. I got it to work using ent_fire trigger_ignite_arrows, but then it only ignited three times and wouldn't work when I launched the same map later. When I get more info I'll post about it here.
     
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  5. Hell-met

    Hell-met L1: Registered

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    I did restart my map with medieval mode on, it didn't make a difference.

    And I don't really know why it should
     
  6. Hell-met

    Hell-met L1: Registered

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    more and more people are reporting this issue as medieval maps are made

    I don't understand how valve could make this entity work specifically on a single map.

    exactly how I still don't understand the way the horsemann is handled on cp_manor_event.

    Is it due to us having an unupdated hammer?
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    nope, that hasn't got a thing to do with it.
     
  8. The Asylum

    aa The Asylum

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    I decompiled degrootkeep, and found that the trigger_ignite_arrows brush doesn't use an ent_fire, but they do have a "???" flag ticked.

    I tried copy/pasting one of these triggers from degrootkeep into another map, but when I compiled it, it leaked, despite being completely sealed.

    Hurry your shit up, Valve, I need to get me medieval on
     
  9. SoulSharD

    SoulSharD L1: Registered

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    This is a bit late but I figured it out...


    Add origin to the trigger

    orgin gives the trigger it's location on the map


    Example ( -407 60 80) Totally random :D



    Enjoy!