trigger_add_or_remove_tf_player_attributes

Discussion in 'Mapping Questions & Discussion' started by MaccyF, Dec 25, 2015.

  1. MaccyF

    aa MaccyF Notoriously Unreliable

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    Original post by FlaminSarge on Reddit


     
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    Last edited: Dec 25, 2015
  2. Egan

    aa Egan

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    april fools maps will be fun this year
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    Using 'torso scale' and 'hand scale'

    Edit:
    [​IMG]
     
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    Last edited: Dec 25, 2015
  3. Vel0city

    aa Vel0city func_fish

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    This is in stock TF2 now.

    What a time to be alive. Also, goodbye hitboxes. You will be missed pun intended
     
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  4. Anreol

    Anreol L6: Sharp Member

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    Oh my god.
    Thanks.

    Edit: Now please someone update the .fgd to add this

    Edit 2: Stop me before is too late, head scale:
    [​IMG]
     
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    Last edited: Dec 25, 2015
  5. Izotope

    aa Izotope Never releases maps

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    Beautiful, now they just need to add an option to remove for condition triggers as well.
     
    Last edited: Dec 25, 2015
  6. Egan

    aa Egan

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    There is actually a trigger_remove_tf_player_condition. I keep forgetting to add it's contents to the VDC - actually I haven't even checked if it works.

    Edit: Actually it seems it's officially in the fgd now, it used to not be.
     
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    Last edited: Dec 25, 2015
  7. henke37

    aa henke37

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    Wait, how do you get that second window?
     
  8. Egan

    aa Egan

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    2nd window is this [Help] square button on the property window that nobody presses. I knew it existed for a long time but figured it was some generic windows helper stuff, and then I clicked it, and was like wow this is actually helpful.
     
  9. Izotope

    aa Izotope Never releases maps

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    Marvelous.