[Trick] Alpine Stairs, any size!

Discussion in 'Tutorials & Resources' started by Nineaxis, Dec 9, 2009.

  1. Nineaxis

    aa Nineaxis Quack Doctor

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    You don't need a model to get a set of alpine style stairs that fit perfectly into your map, all you need is a few brushes and some displacing skills...

    [​IMG]

    Like magic, you can create your own alpine stairs of any size!

    I just used a few vertex edited brushes, made the entire brushes displacements with a power of 2, and played with the axes a bit to get my set, which looks almost exactly like the prop except the texture. Now that I look at it, the two side brushes don't even need to be displacements, so this trick could just be used with individual boards if needed.
     
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    Last edited: Dec 9, 2009
  2. Psy

    aa Psy The Imp Queen

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    Pretty damn nice.
     
  3. The Political Gamer

    aa The Political Gamer

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    How did you huh?

    EDIT: Hurrr I need to read.
     
    Last edited: Dec 9, 2009
  4. Nutomic

    Nutomic L11: Posh Member

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    Looks really good!

    But how about the performance? I knnow displacements cost less than brushes, but with that high number of them, maybe even a power of 2, it might be quite a bit.
     
  5. tehn

    tehn L2: Junior Member

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    :D :D :D :D now I don't have to worry about model sizes.
     
  6. martijntje

    martijntje L8: Fancy Shmancy Member

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    very useful (control-point mini-contest)
     
  7. MangyCarface

    aa MangyCarface Mapper

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    Cool but don't go crazy! That adds up quick!
     
  8. Altaco

    Altaco L7: Fancy Member

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    Yeah, any more than a step or two and that's a hell of a lot of displacements.
     
  9. eerieone

    aa eerieone

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    truth be told, i can´t stand the alpine stairs being used everywhere as a cheap excuse to build normal stairs. it´s one of these props that stick out like a sore thumb and shout "sawmill" :/

    neat trick though, always perfect to break the strict geometry that hammer enforces
     
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  10. Tapp

    Tapp L10: Glamorous Member

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    looks great, but incredibly inefficient. Now if propper worked with displacements...
     
  11. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Hmmm..../runs off to remove some of the many alpine stairs in his map :-/
     
  12. Psy

    aa Psy The Imp Queen

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    Displacements, whilst being incredibly cheap from a performance point-of-view, can increase your filesize greatly.
     
  13. DaBeatzProject

    aa DaBeatzProject

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    That's how the pros do it :D
     
  14. Nutomic

    Nutomic L11: Posh Member

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    The pros use models :p
     
  15. Garner

    Garner L4: Comfortable Member

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    Splendid work :D
     
  16. Sergis

    aa Sergis L666: ])oo]v[

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    Using displacements is a bit of an overkill imo. If we take a look at the wireframe of a sawmill stair model, all steps consist of just 2 "blocks".

    [​IMG]

    I'll describe a better (IMO) way to make stairs like these.

    1. Make stairs with 12x8 units step size. Use 3 units high brushes for steps.

    [​IMG]

    2. Clip the steps in half.

    [​IMG]

    3. Drag the middle vertices of steps 3 units down.

    [​IMG]

    4. Drag the middle vertices of a few steps 1 more unit down.

    [​IMG]

    5. Drag the middle vertices of each step individually random distance left or right.

    [​IMG]

    6. Clip off 1/3 of a few steps.

    [​IMG]

    End result:

    [​IMG]
     
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  17. tyler

    aa tyler snail prince, master of a ruined tower

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  18. Sergis

    aa Sergis L666: ])oo]v[

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    desertions' stairs reminded me to post this. when i looked at them with mat_wireframe on, the steps werent even being drawn :p
     
  19. tyler

    aa tyler snail prince, master of a ruined tower

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  20. Sgt Frag

    Sgt Frag L14: Epic Member

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    Not all of the steps have to be warped either. So you can make 2 of them displacements, or cut/vert edited and it will still look good. Maybe even better then having them all warped.