treehouse

Discussion in 'Map Factory' started by Gonfin, Oct 10, 2009.

  1. Gonfin

    Gonfin L2: Junior Member

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    When you were young, you built a treehouse, you got up there with your GI Joes and flung them about. When they went over the ledge, they fell to their death, or at least until they were in pieces. This is where you're going to end up after playing in the Treehouse. Like to fly through the air, powered by explosions? You'd better be pro, or you're going to die like Snake-eyes, in a heap, on the ground. And you're gonna grit your teeth and rage, QQ about the map, the enemy, and above all the infernal Engineer who wanted only one thing: to punish you for daring to attempt to own the Treehouse.

    (an A+B>C style CP map)
     
    Last edited: Nov 14, 2010
  2. absurdistof

    aa absurdistof

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    So I like the concept, but if I were you I'd do a few things.
    1) Learn to model, or request a good bridge model and tree model(s), then build brushes around them
    2) Try not to take something from a valve map, thats mega minus kudos. Also, if you want something like the Granary CP then make the whole CP 'building' inside a tree trunk.
    3) Get a legit tree texture

    Good idea, but I think this will need a lot of good custom content to perfect it.

    Also, on a side not: Alphas are when you first submit it to testing and are slowly building the map up/detailing the map.
    Betas are after most of the testing, with detailing and finishing touches as the name of the game.
     
  3. Micnax

    aa Micnax I maek map

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    Damnit, I always wanted to do a map like this.

    And like Absurdistof said on point 2, don't shape the base around many trees, but held up by one tree instead, like an actual treehouse.
     
  4. Omnomnick

    Omnomnick L6: Sharp Member

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    Looks nice and very unique, should be fun :)
     
  5. Delusibeta

    Delusibeta L3: Member

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    I hope it's been playtested already. I don't think you want to make major edits to the layout when it's this detailed.
     
  6. The Political Gamer

    aa The Political Gamer

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    I forget but does func_detail cut down on the # of brush faces?
     
  7. Nutomic

    Nutomic L11: Posh Member

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    I think not, but maybe nodraw does?
     
  8. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    My god if EVERYTHING isn't func_detailed in that map...

    You've killed hammer.
     
  9. Lancey

    aa Lancey Currently On: ?????

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    Why is there a death ray INSIDE the tree?
     
  10. ANova

    ANova L7: Fancy Member

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    reminds me of Kashyyyk from the old republic
     
  11. SMK

    SMK L1: Registered

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    I see that the bridge railings use a HL2 texture, you might want to change that
     
  12. Gonfin

    Gonfin L2: Junior Member

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    thanks for all the tips guys.
    i will be doing some work on it
    (now i just have to figure out how to do models)

    a few other questions:

    is there any way in hammer to filter out all non tf2 textures??????
    can anyone point me to a good source for textures in general?
     
  13. The Political Gamer

    aa The Political Gamer

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  14. Gonfin

    Gonfin L2: Junior Member

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    which filter?
    cause on the texture browser it filters out things that i know are tf textures
     
    Last edited: Oct 10, 2009
  15. Fire Tock

    Fire Tock L1: Registered

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    i tried to make a map like this, the thing that failed: hollow spheres/
     
  16. jpr

    aa jpr

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    did you copypaste that tower from gravelpit?
    if so, shame on you
     
  17. Wacky Snoopy is

    Wacky Snoopy is L1: Registered

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    You could think so:

     
  18. Gonfin

    Gonfin L2: Junior Member

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    my plan was to build somthing to replace that tower.
    but i was being lazy
    guess ill have to get around to it now.
     
  19. jpr

    aa jpr

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    oh, it was right there

    didn't think anyone would confess such a thing
     
  20. frothy

    frothy L2: Junior Member

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    or that level in donkey kong.