TC Treefarm

Discussion in 'Map Factory' started by Loc_n_lol, Oct 27, 2011.

  1. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Experimental territorial control map. 4 stages of 3 control points. Capture all corner points to win the game.

    [​IMG]
     
    Last edited: Oct 27, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    [​IMG]


    screenshots would be nice... I have a minecraft tree farm stuck in my head atm.
     
  3. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    It's gonna be abandoned. Calling it now.
     
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    Last edited: Oct 27, 2011
  5. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    If it turns out to play like crap it totally will. :p
     
  6. combat619

    combat619 L1: Registered

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    It was fun with bots. I am greatly looking forward to the completion. Also, is the cube in the center going to serve a purpose in the future?
     
  7. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    It's playable with bots ? D:
    I'd expected them to get stuck around locked doors like in my payload map.
    Middle is only to be eye-candy / a visual landmark and serve as a visblocker. Some kind of unlikely big structure to act as a facade for the rocket's ramp.
     
  8. Bujeebus

    Bujeebus L1: Registered

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    How will you get A and C to attack each other? Or will you just not have them do that?
     
  9. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    No there are no diagonal rounds, I'd need a 9th cp for that and a whole lot more planning.
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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    Wait so there are 8 points

    but you only need half to win?

    It took me a few minutes to even understand that, good luck getting randoms to learn it
     
  11. combat619

    combat619 L1: Registered

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    It is actually very straightforward. Capture all 4 territories to win, or on a more basic level, run where the arrows tell you to and cap dat point. It is a lot less confusing than hydro.
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    No. I can see why you think that. But there are 8 territories, not 4. But you only need the corner 4 to win.
     
  13. Terwonick

    Terwonick L6: Sharp Member

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    it came off to me as it came off to him... with the 4 corner territories and then it would be like linear 3cp for every matchup
     
  14. tyler

    aa tyler snail prince, master of a ruined tower

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    That's what I thought at first, but there are clearly cap zones in every square. Plus Loc said a center point would be the 9th. 2 + 2.
     
  15. combat619

    combat619 L1: Registered

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    I already played the map and can say without a doubt there are 4. It is like tc_ramparts if anyone has heard of it. Also there is cap on 9 control points per map.
     
  16. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    There are 8 control points in the map but in human logic there are only 4 territories. The 4 middle control points are just there to say : 'this team currently has the advantage for this round'.

    You don't need to know this to understand how to play the map, but the middle control points can also change allegiance while they're not in play, to avoid creating invalid rounds. For example, if the first round played is AB and BLU threatens B by capping AB-mid, the cp BC-mid will turn BLU (so that if BLU caps B and wins the round AB, you don't get to play a round BC where B and C are blu and the BC-mid is neutral). If RED then captures AB-mid and threatens A, BC-mid will return to neutral and AD-mid will turn red.
    To put it simply : at the end of a round, if you own two adjacent corners (territories), you automatically own the cp between them, regardless of everything else. And if two adjacent corners are owned by different teams, the cp between them will automatically be neutral.

    I got into a lot of invalid rounds and the game randomly locking up on a round victory (because it couldn't find out how many rounds were left to play) before I figured out how to get this to work.

    And yet, there's still a small problem...
     
  17. Schrikvis

    Schrikvis L1: Registered

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    First things first; kickass map.
    But,
    The cap-area is a bit small on cap point 1-blue/red.
    That was the complaining part.

    The bots are pretty much untouchable on both sides, yet there's no stalemates.
    *Royal canterlot voice activated*
    ^ THAT'S AMAZING. NO IDEA HOW YOU DID THAT BUT THAT'S AMAZING. 8D


    There's no major problems in here. The simplicity appealed to me and overall I loved it! There may be some clipping issues or something but I just played to see if it would be fun. It is. So there you have it; the most not-professional person around here thinks the map is fun so far! :D

    Oh and it won't lag, no matter how hard I tried. Don't know if that's intentional. q_p derpety

    --Schrikvis