Trash water

CTF Trash water A5A

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
thanks for the feed back! lots of fixes so lets list them!
(+add -removed =changed but still there)

+4 ammo full to spawn rooms
+lots of sings
+back up spawn rooms made VERY red or blue to show that you need to get out fast!
+new path added to river of death
+truck in the river
=the empty corner now has been filled with toxic stuff (very bad)
=tanks in yard moved and altered for more room

thanks for the feed back! can't wait to work on A3

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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
trash.jpg

TRASH WATER A3
COMING SOON!


CONFIRMED CHANGES!
+blast doors over garage

+intelligence room door
+new root to inte room
+brand new battlements! complete with lights
+skybox texture

UNCONFIRMED CHANGES!
+more HP and AMMO
+blast doors can be destroyed
+complete lighting remake

can't wait for A2 test to come back!;)

(yellow means likely, green means very likely, red means probably not)
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
trash.jpg

TRASH WATER A3!
a lot of changes so lets get into it!

+brand new battlements! complete with lights
+blast doors over
garage
+hallway to intelligence widened!
+more lights!
+clipped computers
+paint under intel
+2 new ammo packs!
+made backup spawn "no respawn" sign
+intel doors!
+new intel root
+skybox texture

THANKS TO ALL THE A2 TESTERS!


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Last edited:

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
20170215181646_1.jpg

TRASH WATER A4!
A4 is out and it's time to go over the list of changes! special thanks to Muddy! who is one of the best testers I've seen...and not herd.

-removed full AMMO from spawn area
+sped up blast doors to 300
+expanded 2 door ways
+more signs
+3 new small HP in garage
+1 new full HP in garage
+ambulance in garage
+made path too sniper battlements a little bigger
+new details!
+dimmed lights in NO RESPAWN ROOM!
+lowered down court yard deck and made it a bit easier to clime
+medium HP pack added to court yard deck
+medium AMMO pack added to court yard deck

thanks for testing! can't wait for A4 test results! i can almost feel Beta ;)

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Last edited:

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
TRASH WATER A5 STOPPED!!!
do to resent conflicts of interest all development of trash water A5 is suspended tell further notes
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
20170216213558_1.jpg

TRASH WATER A5!

before i bring up the update i need to say something

i have been on this site for a wile now and i have made a few maps, but they never get finished, and i have worked too hard to let that happen again, so this is the last alpha build of the map, i have to get this in beta now. you see over time i lose interest, and i start to thing i will never be done, and that i will never go further, and i need to stop that now, i will still make changes to game play but i don't want this to map to die, and i need a start point to say "this is what i did, so i need to do better" so pleas under stand...

-TwistMapper.exe a.k.a Ben.

+fixed ramp in court yard
-removed back-up spawn
+NEW! intel room!
+new path
+old intel room is now a shooting range
+fence prop fixed
+shadows fixed
+added 2 small AMMO to shooting range
+more signs!
+fixed a few lights
+more spawns
+changed computers in red bases

thanks, and good luck. ;)


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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
beta story

history of trash water: (red bass) first built in 1883 as a lumber river transport stop, it was then bought by in 1938 MANN CO and made into a power plant, then it was bought by red in 1960.