CP transport_a1

Discussion in 'Map Factory' started by Joe414, Nov 22, 2014.

  1. Joe414

    Joe414 L1: Registered

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    cp_transport is a large subway station somewhat like grand central. Ive incorporated moving subway cars so Players can jump on and ride to the last cap point. As of now, the trains can be finicky and enjoy getting stuck randomly on the track.

    I took influences from cp_ badlands and Gears of War's map Canals.
    Id love to here about all the problems so i can fix them. I intend to work on this map a lot.
     
    Last edited: Nov 26, 2014
  2. Muddy

    aa Muddy Muddy

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    I could see this map having a koth_king kinda theme. It's looking pretty cool so far, and the ridable trains thing sounds like it could be fun.

    Also, although this could just be me, the map looks a little dark in some areas (particularly the area around the control point in the first screenshot).
     
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  3. Joe414

    Joe414 L1: Registered

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    Yeah, I can definitely see that whole urban subway kinda look. I was thinking of using some of koth_king content for the map but I don't know were to find it. Also, it is a bit dark i plan on adding more lights and playing with the bloom scale in the future.
     
  4. HQDefault

    aa HQDefault ...what

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    While dark, I want you to know that this is a VERY pretty map! once it's detailed, it will make people want to stare at the screenshots like... ok shutting up now.
     
  5. cat

    cat L1: Registered

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    Kinda dark but also good. You should use less lights, and lights with higher brightness, that way there isn't a new light every 5 steps you take.