Transport

Discussion in 'Map Factory' started by Ninjilla, May 9, 2010.

  1. Ninjilla

    Ninjilla L7: Fancy Member

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    My last KotH map was, how can I say, not so great, so I decided to start over from scratch and do a totally new one! The mid point borrows from granary quite a lot, but I plan on changing it and tweaking it to be balanced and different.

    More screens soon.
     
    Last edited: May 9, 2010
  2. Passerby

    Passerby L2: Junior Member

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  3. Da_Man

    Da_Man L4: Comfortable Member

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    Broken links are broken.
     
  4. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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  5. Ninjilla

    Ninjilla L7: Fancy Member

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    Why the balls is everything broken? Its all loaded on this site! :x Fixing asap.
     
  6. absurdistof

    aa absurdistof

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    Describe it to us :p

    Well judging by your description, my god what have I come to, I hope you're very cautious with this 'borrowing' as it can easily come under heavy scrutiny.
     
  7. Ninjilla

    Ninjilla L7: Fancy Member

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    Ah, okay think it got fixed. For the first Alpha, the borrowing was very heavy because I did my design late at night and wanted to get this done by today and playtested on another server today, which didnt happen. Soooo Im already on Alpha 2 fixing it up and changing it around to be different. The basic thing is a raised platform surrounded by those containers.

    Im basically using the containers as placeholders, on my sketch they are just giant rectangles :p
     
    Last edited: May 9, 2010
  8. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Rushing does not a good map make.
     
  9. Ninjilla

    Ninjilla L7: Fancy Member

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    True that. In Retrospect I do wish I did not make a thread for this map till it was tested more. Already changed the mid cap, buuut idk how well it plays, theoretically it adds a lot more vertical combat. We shall see.
     
  10. absurdistof

    aa absurdistof

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    Tons of open space in the last two pictures.
     
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  11. Ninjilla

    Ninjilla L7: Fancy Member

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    Yeah, I was actually trying to think of ways to reduce that but make the 2 entrances visible. Maybe a building in the middle with signs?

    Also, the last pic if of the spawn, its really not as big as it looks when you're in the map itself :p
     
    Last edited: May 10, 2010