- Aug 25, 2017
- 80
- 13
I'm making a dumb map, where basically you can see NPC's with speech bubbles over them.
right now the way I'm doing these is I'm making them a func_brush with no solidity.
how it looks:
how it should be:
It fixes itself after reconnecting to the same map, as seen in the second image.
It would be nice to have it not act up every time you join the map for the first time though.
Excuse the dumbness of the map, it's still an issue i'd like to get rid of.
right now the way I'm doing these is I'm making them a func_brush with no solidity.
how it looks:
how it should be:
It fixes itself after reconnecting to the same map, as seen in the second image.
It would be nice to have it not act up every time you join the map for the first time though.
Excuse the dumbness of the map, it's still an issue i'd like to get rid of.