Transluscent func_brushes overlapping func_brushes in front of them?

Unicake

L2: Junior Member
Aug 25, 2017
80
13
I'm making a dumb map, where basically you can see NPC's with speech bubbles over them.
right now the way I'm doing these is I'm making them a func_brush with no solidity.

how it looks:
hHquSEB.jpg


how it should be:
3d9uEc2.jpg



It fixes itself after reconnecting to the same map, as seen in the second image.
It would be nice to have it not act up every time you join the map for the first time though.
Excuse the dumbness of the map, it's still an issue i'd like to get rid of.

zd2mMd4.jpg
 

Unicake

L2: Junior Member
Aug 25, 2017
80
13
$alphatest 1 makes the part of the texture that's supposed to be transparent, black
sk4i7iE.jpg