Transluscent func_brushes overlapping func_brushes in front of them?

Discussion in 'Mapping Questions & Discussion' started by Unicake, Jan 25, 2020.

  1. Unicake

    Unicake L1: Registered

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    I'm making a dumb map, where basically you can see NPC's with speech bubbles over them.
    right now the way I'm doing these is I'm making them a func_brush with no solidity.

    how it looks:
    [​IMG]

    how it should be:
    [​IMG]


    It fixes itself after reconnecting to the same map, as seen in the second image.
    It would be nice to have it not act up every time you join the map for the first time though.
    Excuse the dumbness of the map, it's still an issue i'd like to get rid of.

    [​IMG]
     
  2. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Translucent objects tend to have sorting issues in Source. One thing you could try is to use "$alphatest 1" instead of "$translucent 1".
     
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  3. Unicake

    Unicake L1: Registered

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    $alphatest 1 makes the part of the texture that's supposed to be transparent, black
    [​IMG]
     
  4. Unicake

    Unicake L1: Registered

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    Nevermind, it actually works, thanks
     
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