transit b5 Everybody's gone surfin'! now available in strawbery beta flavour! First and foremost, this ISN'T a surf map. The premise is based on the fact that quite a few people had mentioned they liked riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding. Recently i decided to come back to this map, primarily to fix the cap times so that the map is actually fun to play and not just a steamroll. changelog: b5: - revisited the map in order to fix missing overlays, add some details, and change cap times on the final points. - renamed map to cp_transit (from cp_trainsurfer) to avoid confusion leading to mistaking this for a "surf" map. - changed the spawn points so that players are facing the relevant exit door relative to the status of the CPs. version 1.4: - re-implemented the upper-opening due to popular demand, but without allowing snipers to take advantage of it - fixed the "ghost train" appearing on the centre of the map - (hopefully) fixed the issue of the trains getting stuck on a player if the player was touching a wall whilst riding the train. (this is hard to test as it only occurs when hosted on a seperate PC). version 1.2b: - added a new path from base to centre for both sides. - reduced the effectiveness of sentries at the 2ndary points - reverted the trains back to versionusedon 1.1a, to overcome issues where a player on top of them would block their movement. version1.2a: added another path from the centre to the bases added a fence around the raised platform to reduce effectivness of sentries there removed the upper-opening above the train tracks in the bases to reduce effectivness of snipers (now snipers have to pay attention to the trains, or they will be hit version1.1a: added a dustmote effect to centrebuilding added some computer sounds to the final point rooms fixed issue that some props were floating above the ground version1.1: added additional clutter (barrels, crates, etc) version1.0a: minor update: i've added a bit of detailing to the inside of the wooden buildings (namely support beams), changed some lighting settings, and added a couple of ammo packs to the centre and 2ndary points.