Trainyard

Discussion in 'Map Factory' started by inzaneflea, Mar 14, 2010.

  1. inzaneflea

    inzaneflea L1: Registered

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    CP_Trainyard
    5 point CP Map

    About: Trainyard is a 5 point Control Point map with a twist! Each team starts with their 'base' CP, and has to capture both 'side' CP's before they can capture the center CP and assault the enemy base! Each side CP captured opens new paths for the capturing team to attack both the middle base and the other CP. Each team will have to split their forces between the two points to make that final push for the center, while still holding both side points!

    Progress:
    Design:
    [---X-----]​
    Blocking:
    [X--------]​
    Lighting:
    [----------]​
    Texturing:
    [----------]​
    Propulation:
    [----------]​
    Testing:
    [----------]​

    Blueprints/Layouts coming soon!

    I plan to update this thread at least tri-weekly if not more. I've just graduated from the Art Institute of Pittsburgh with a degree in Game Art & Design, so consider this my first big project outside of school. I'm actively searching for a job in the industry as a Level Designer / Scripter as well. I'm hoping to show every step of my progress here as well!
     
  2. inzaneflea

    inzaneflea L1: Registered

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    Update 01 - Day 01


    First in-game shot. Area on left side holds the other 4 CP's, I made them and scripted them first to make sure I could get what I wanted gameplay wise, works quite well! Right side is beginning of block out of middle CP. I like to consider this the 'Blank Canvas' phase!
    [​IMG]
     
  3. Steff0o

    Steff0o L6: Sharp Member

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    "Propulation"
    thats no word :O
     
  4. inzaneflea

    inzaneflea L1: Registered

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    I disagree! My friend who used to work at Rockstar worked there as a 'Propulator'.