KotH Trainyard [Deleted]

Status
Not open for further replies.

BlockBuilder57

L1: Registered
Apr 25, 2015
21
5
Trainyard - A logging company, deep in the tundra.

This map is nothing much, still in beta. But, I am working on it, and the large hallways between spawns and caps is temporary.

2015-12-20_00003.jpg


2015-12-20_00005.jpg


2015-12-20_00006.jpg


2015-12-20_00007.jpg


Have fun!
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Why is it in beta? Did you test it previously?


Judging by the screenshots it still looks like an early alpha...


Also the trainyard name has been taken countless times, but I'm not sure if it really matters.
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
some of the areas in the screenshots seem large and empty (specifically #2) and the map doe sent seem to have much height variation so add some upper areas and cover to make for more interesting (and fun!) gameplay
 

MrReavers

L1: Registered
Dec 5, 2015
8
7
The map feels and looks unfinished, even just by walking through the map. Firstly, the map is really small with buildings and filler walls in huge proportions.

The spawn room is dark and tiny, and there's no cubemaps in them, which gives my gun in the viewmodel a weird shine. Make it bigger and add some lighting to it.
2015-12-20_00001.jpg


The courtyard is pretty big and makes a small trip to the only way out of the courtyard. There's also no cubemaps either. Try scaling down the courtyard or make the spawnroom bigger.
2015-12-20_00003.jpg


And having only one door out of the yard and into the corridor to the point can be a really bad thing in a map. An engie can build a sentry there and just Rancho Relaxo as almost everyone gets pulverized by the nest. Basically, the only thing that can stop the sentry would be a spy slipping through or an Uber, which shouldn't happen.

Here's a picture showing how the sentry is OP in that position, especially with the ammo box right next to where the sentry can fire at anyone who opens the singe doors:
2015-12-20_00012.jpg


And one the gates out of spawn literally just shows you a wall with no directions or anything
2015-12-20_00011.jpg


The corridor is both long enough to take a heavy atleast 5 seconds to go through and short enough for a sentry to camp. There's no lighting there either
2015-12-20_00005.jpg


The cap itself has no cubemap and the threat of the train can be near nonexistent because the cap area lets you cap outside of the track. The cap time is pretty long, too.
2015-12-20_00009.jpg


And getting pickups could be a challenge because everyone will be flocking to the only two pickups on the map and with a train that pops up every 15 seconds or so, it ends up dividing where you could go, and it could kill you because most of the enemy team is on that end. It also breaks the flow of battle. And when you get on an empty cart and die, you can see a leak.
2015-12-20_00015.jpg


Overall, the map is definitely far from beta as the thing suggests. The layout and many other things prevent it from being a good map. Needs lots more work to even be considered beta. So get to it and hope this feedback can help this map be a great one.
 

BlockBuilder57

L1: Registered
Apr 25, 2015
21
5
This download has been removed and is no longer available for download.
 
Status
Not open for further replies.