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  1. BlockBuilder57

    BlockBuilder57 L1: Registered

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    Positive Ratings:
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    Trainyard - A logging company, deep in the tundra.

    This map is nothing much, still in beta. But, I am working on it, and the large hallways between spawns and caps is temporary.









    Have fun!
     
  2. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Why is it in beta? Did you test it previously?


    Judging by the screenshots it still looks like an early alpha...


    Also the trainyard name has been taken countless times, but I'm not sure if it really matters.
     
    • Agree Agree x 1
  3. ades

    ades L4: Comfortable Member

    Messages:
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    Positive Ratings:
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    some of the areas in the screenshots seem large and empty (specifically #2) and the map doe sent seem to have much height variation so add some upper areas and cover to make for more interesting (and fun!) gameplay
     
  4. MrReavers

    MrReavers L1: Registered

    Messages:
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    Positive Ratings:
    10
    The map feels and looks unfinished, even just by walking through the map. Firstly, the map is really small with buildings and filler walls in huge proportions.

    The spawn room is dark and tiny, and there's no cubemaps in them, which gives my gun in the viewmodel a weird shine. Make it bigger and add some lighting to it.
    2015-12-20_00001.jpg

    The courtyard is pretty big and makes a small trip to the only way out of the courtyard. There's also no cubemaps either. Try scaling down the courtyard or make the spawnroom bigger.
    2015-12-20_00003.jpg

    And having only one door out of the yard and into the corridor to the point can be a really bad thing in a map. An engie can build a sentry there and just Rancho Relaxo as almost everyone gets pulverized by the nest. Basically, the only thing that can stop the sentry would be a spy slipping through or an Uber, which shouldn't happen.

    Here's a picture showing how the sentry is OP in that position, especially with the ammo box right next to where the sentry can fire at anyone who opens the singe doors:
    2015-12-20_00012.jpg

    And one the gates out of spawn literally just shows you a wall with no directions or anything
    2015-12-20_00011.jpg

    The corridor is both long enough to take a heavy atleast 5 seconds to go through and short enough for a sentry to camp. There's no lighting there either
    2015-12-20_00005.jpg

    The cap itself has no cubemap and the threat of the train can be near nonexistent because the cap area lets you cap outside of the track. The cap time is pretty long, too.
    2015-12-20_00009.jpg

    And getting pickups could be a challenge because everyone will be flocking to the only two pickups on the map and with a train that pops up every 15 seconds or so, it ends up dividing where you could go, and it could kill you because most of the enemy team is on that end. It also breaks the flow of battle. And when you get on an empty cart and die, you can see a leak. 2015-12-20_00015.jpg

    Overall, the map is definitely far from beta as the thing suggests. The layout and many other things prevent it from being a good map. Needs lots more work to even be considered beta. So get to it and hope this feedback can help this map be a great one.
     
    • Agree Agree x 2
  5. SC PL

    aa SC PL local shitposter

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    Please find another name of map. Trainyard was used tons of time
     
  6. BlockBuilder57

    BlockBuilder57 L1: Registered

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    This download has been removed and is no longer available for download.
     
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