* added custom voice lines recorded by Mikroscopic!
* compressed the map to reduce walk times
* changed some routes to accomodate
* disabled collisions on doorframes to stop players from standing on them (I'll clip them properly later, promise)
* lowered the train's speed as it's moving between points, and increased its speed when it leaves/enters the map
* the train will no longer kill you if it is moving slowly
* added tf_glow to make the train's (well, the middle of it, due to technical limitations) outline show up through walls, to hopefully guide players toward it better
* fixed the train making a sound implying it's moving very quickly when it is in fact standing still
* the train now destroys Engineer buildings
* lit up area B
* rotated spawns to face the current active point (which caused this to happen)
* added small lights to each spawn door to indicate which point is currently active
Read the rest of this update entry...