Trainquarry

Discussion in 'Map Factory' started by re1wind, Aug 12, 2009.

  1. re1wind

    aa re1wind

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    Nice place...Mind if i show you my map? ^_^

    I'm going to be cheap and copy parts of the readme file, At least for a rough first impression. more discussion/info/other added below.


    Well, that's that. all three control points can be captured at any time, there is no capture hierarchy or dependency on other control points whatsoever. In that regard it is a bit...chaotic, but I first spawned the idea for such a map set-up a long time ago. 18 months+? So long a go i can't even remember how long ago it was :D

    As the name implies it's beta 3. each version brought significant changes to it, and if you're interested enough in seeing the changes, be my guest.
    cp_trainquarry_b2

    Sadly, or fortunately, the first release version [b1] is not available. :p

    There are problems with b3, but as tempting as it is to fix them now, that will only lead me to fix them, then i notice something else is wrong, then change this, until i realize it's 4AM... and two days have passed... :-\

    This is what it is, main problems/glitches/bugs/issues are listed, and they, plus any unknown issues/bugs/etc. and gameplay changes will find their way into the final version. Whenever that may be.

    Until then, i hope you have fun with my map and treat it kindly. :)

    p.s. fpsbanana link for those who are interested.
     
  2. re1wind

    aa re1wind

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    Double post.

    Well i am impressed. The number of tutorials and quality of them, not to mention all the help, guides, and content around here has opened my eyes so to speak.

    I've got a lot to learn, but also, a lot to apply and add to this map. Releasing it may have been hasty, but now i have a better idea what I need to improve, and how i can do that. :)