Train Tracks

Discussion in 'Mapping Questions & Discussion' started by Three Million, May 4, 2016.

  1. Three Million

    Three Million L5: Dapper Member

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    I am looking for a set of train tracks that have different parts such as splits, straights, curves. Basically tracks that you cant find in the model browser or texture window . Also if possible none with the wooden ties in the middle. Here is a reference picture, sorry if it is small.
     
  2. sooshey

    aa sooshey :3c

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    I don't know what you mean by the first sentence, but you can create your own complex track pieces by overlapping the existing ones and lining up the rails. As for the tracks without ties, there are a few already but not as many varieties as the ones with ties.
     
  3. Three Million

    Three Million L5: Dapper Member

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    Train tracks of various lengths and shapes. I know I could make a few custom models and import them, though I would like to find any prefabs or pre made ones to save time. Also I never made my own models before :engiemeh:
     
  4. sooshey

    aa sooshey :3c

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    You don't have to make custom models, just place the tracks on top of each other. You can even get real precise by taking the 32-u track and rotating bit by bit to make a custom curve. Lots of official maps do this already, like frontier and upward.
     
  5. Three Million

    Three Million L5: Dapper Member

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    [​IMG]

    What about if I wanted to make the track in the direction of the arrow? I tried flipping it and rotating it on the X, Y and Z axis. The model is named models/props_mining/track_y_joint_arc_90.mdl
     
  6. sooshey

    aa sooshey :3c

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    You can't mirror props. But this is what I was talking about:
    [​IMG]
    Use the props they already give you. Yeah, sure the wooden ties overlap, but no one's going to notice.
     
    • Agree Agree x 1
  7. iiboharz

    aa iiboharz Meme Queen

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    Or if you know what you're doing - you can decompile the prop and mirror it in a modelling package.
     
  8. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    If you want the wooden ties to not overlap, use the track_rail models with the track_tie models. This will however increase the number of entities in your map.
     
  9. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Prop_static is an internal entity and therefore does not contribute to any entity limits.
     
  10. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    I did not know that. I always presumed there was a limit on the number of prop_static entities you could use.
     
  11. Vel0city

    aa Vel0city func_fish

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    That's more of a prop spam limiter and fps thing (more props = more polygons to render) than an actual engine limit.
     
  12. henke37

    aa henke37

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    prop_static has it's own chunk(s) in the map file and has its own limit.
     
  13. hutty

    aa hutty

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    If you can't find suitable pieces without ties, you might be able to get away with sinking the ties into the concrete so they can't be seen. (based on what I see in your reference image.
     
  14. Pocket

    aa Pocket func_croc

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    Are you telling me there's not already a mirror of that split track in the game somewhere? I thought somebody made a pack of flipped track pieces and Valve added it to the game when they added, like, Nightfall or something.
     
  15. sooshey

    aa sooshey :3c

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    I checked for one when i made that reference image, and there was none. Unless it has a really weird name.
     
  16. Three Million

    Three Million L5: Dapper Member

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    Thanks! Yeah
    I thought so too, or it seems like there should be one. If I knew more about creating models I would make a train track resource pack.
     
  17. DerpzSpycrab

    DerpzSpycrab L1: Registered

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    You could just rotate that curved track 90 degrees clockwise if I'm not mistaken.
     
  18. sooshey

    aa sooshey :3c

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    Those two track pieces are attached, that's one prop