I'm trying to build an arena map that features several moving pieces that players can stand on. If the moving speed is adjusted carefully these seem alright, except when moving around corners. Then the player's view angle is changed along with the jerky rotation of the train, and its pretty unbearable. I was about ready to quit on the idea, but on Payload maps players are able to stand on the cart without having their angle adjusted. Through some experimenting I figured out that if a team_train_watcher entity is placed anywhere in the map all tracktrain follow this rule, and it seems pretty smooth. The trouble is I am trying to build an arena map, and inserting a team_train_watcher changes the game mode to Payload, making players respawn and a few other unwanted things. I looked at ctf_atrophy, and it has a team_train_watcher and smooth turning, so its possible to do this in a ctf map. But I can't for the life of me figure out how to get this effect in Arena without ruining the game mode. I would really appreciate any help.