Thread Status:
Not open for further replies.
  1. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    TOXINE
    Toxine it's a CP (Medieval) map with Industrial ambient!

    All feedback is welcome, and opinions as well!

    ----------------------------------
    Author: TMB
    Contact: tmbanimations@gmail.com
    WorkShop: Coming Soon!
    ----------------------------------
     
    Last edited: May 25, 2016
  2. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

    Messages:
    81
    Positive Ratings:
    49
    Prepare to get a lot of "Really Flat and Uninteresting" feedback. I highly recommend adding some high variation and maybe some buildings to take cover in.
     
    • Agree Agree x 1
  3. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    618
    Please make more layout before you upload and make thread. First playtest will be
    !gf really flat !gf not much layout
    and then rtv
     
  4. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    i dont have much imagination :/
     
  5. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    Good layouts can take some time to develop and think of. Don't be afraid to spend a long hard time drawing ideas out on paper, or just randomly building ideas in hammer. It's good practice.
     
    • Agree Agree x 1
  6. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    This map is gonna have Well ambient, and Well don't have layouts (exterior)...
     
  7. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

    Messages:
    81
    Positive Ratings:
    49
    The ambient shouldn't make the map, the map should make the ambient. I find the best way for me is to go into a map is to go into it theme-less and work the theme/ambient to the geometry I make. But I understand why one would want to make a map to a certain theme, but don't let a theme hold back gameplay ideas.
     
    • Agree Agree x 1
  8. Diva Dan

    aa Diva Dan hello!

    Messages:
    849
    Positive Ratings:
    1,443
    Ixem has become pretty fun for a map that started as a box with 2 control points- don't feel discouraged, Take pride in that.

    However, others are correct about how they will rtv the map for being so basic and give little feedback. You should still work on it a bit more (do what Nick said) before testing it.

    On top of that, people really don't like playing medieval. I made my map pd_breezy with 4 alphas, each of which multiple feedbacks were left with only distaste for the game mode before even playing it. Expect similar treatment, especially with a layout this basic.

    Anyways, good luck- I think you have potential.
     
    • Agree Agree x 1
  9. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
  10. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    ...
     
  11. Aeix

    Aeix L3: Member

    Messages:
    148
    Positive Ratings:
    42
    Wait...is this medieval gamemode?
    *EDIT* I'm not asking because I dislike the gamemode, but because medieval maps most of all need height variation. I'm sure you have played degroot keep, think of how crazy the displacements outside the castle are for creating height - there is literally not a single place that you cannot get a jump stab on someone (from a spy main perspective). Then look at the massive height difference between the floor of the castle and the walkways around the top, it's a pretty dumb height difference - yet it works perfectly, landing on top of someone to the decapitate them feels epic! In short, look at the valve maps for the appropriate gamemode.
     
    Last edited: May 25, 2016
  12. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    its medieval gamemode but you can use all your weapons
     
  13. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

    Messages:
    81
    Positive Ratings:
    49
    Do you mean "all weapons" as in you can still use guns?
     
  14. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    yes
     
  15. Diva Dan

    aa Diva Dan hello!

    Messages:
    849
    Positive Ratings:
    1,443
    Ooooooooooooh. So really it is just a "cap a then b, then cap c" mode, like gravelpit?
     
  16. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    908
    Positive Ratings:
    1,468
    then it's not medieval, sounds to me as if you should be calling it A+B-->C or GPit style

    edit: ninja'd
     
  17. Diva Dan

    aa Diva Dan hello!

    Messages:
    849
    Positive Ratings:
    1,443
    get fricked :jimijam:
     
    • Funny Funny x 1
  18. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    Its not exactly like gravelpit or junction, on that maps you can cap A + B and you cant loses them, and but in this gamemode (degroot) you must capture A +B to open the gate to the control c and if you dont cap the control in 60 seconds you must recap the control A + B again.
     
  19. Diva Dan

    aa Diva Dan hello!

    Messages:
    849
    Positive Ratings:
    1,443
    Alright, fair enough. You should just change your description to say that it is not restricted to medieval weapons. Say "degroot style" instead of "medieval", maybe.

    And since it isn't restricted, I really think sentry nesting is going to be an incredible issue since there is one choke point to get to C. It works in medieval because there aren't sentries and long ranges aren't as threatening, but without those restrictions this map would be VEEEEERY difficult to attack on. Just be ready to hear that feedback if you are imping this as it is.
     
  20. TMB

    TMB Banned

    Messages:
    827
    Positive Ratings:
    287
    This download has been removed and is no longer available for download.
     
Thread Status:
Not open for further replies.