tower

Discussion in 'Maps' started by ALIEN44, May 22, 2008.

  1. ALIEN44

    ALIEN44 L1: Registered

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  2. ALIEN44

    ALIEN44 L1: Registered

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    tower has been updated!
     
  3. YM

    aa YM LVL100 YM

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    Next on your to-learn list:
    1. Naming etiquette - Every map name must be unique (thats an absolute must - causes major problems otherwise) and its better to use a new name if someone else has made cp_tower and you want ctf_tower to avoid confusion.
    2. Lighting (the light and light_spot and light_environment entities)
    3. Props (prop_static for things that don't move or change, prop_dynamic for things that have animations or change skin [like signs that change colour] and prop_physics_multiplayer for things that are effected by gunshots/explosions...[like warning cones or cans])
    4. Displacements (so your ground looks a bit more natural)
    5. Gameplay knowhow (looks like your map will be dominated by the sniper, which is bad - you need to think up clever areas that provide advantages[equally] to each class)