Torsion plays with the preconception that five-point maps must be more or less a stretched-out line. With the straightest path between first spawn and mid requiring 360 degrees of turning overall, the two rear spawns are actually right next to each other beneath the center point. No idea if it'll work gameplay-wise, but hey. Spots known to be weak: The metal rafter ceiling around BLU's yard and point 2 is temporary. Later it'll change into something less obtrusive (once I figure out what that could be). The big empty spots around the center point should have their corners cut off to some degree, or have something dropped in the middle to break it up.