PL Torrid a2

RED has dammed the canyon; BLU needs to blow up the dam's control room!

  1. MaccyF

    aa MaccyF Notoriously Unreliable

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    It's over-detailed for an Alpha but hey; who cares :D


    A single stage, 4cp payload map set in an arid - hydro theme.

    RED have cut off the water supply to the plains downstream of the Dam - BLU need to push the payload to blow up the Dam's control room and restart the water-flow.


    TORRID
    adjective

    1.
    very hot and dry.

    2.
    full of difficulty.
     
    Last edited: Jul 28, 2015
  2. Moonrat

    aa Moonrat The end of an era

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    Looks about as white as Hydro...

    And that final point looks purty gud
     
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  3. MaccyF

    aa MaccyF Notoriously Unreliable

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    At least i didn't use dev_reflectivity_100
     
  4. EArkham

    aa EArkham Necromancer

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    Hydro payload, aw yessh. But...

    [​IMG]

    Dafuq is this telling me where to go?
     
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  5. MaccyF

    aa MaccyF Notoriously Unreliable

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    Thats just like that because i'm too lazy to make a custom prop atm. Red needs to turn round when they spawn here, but when the spawn becomes a blue base, blue exit the spawn and go straight on.

    It sounds complicated but in practice it's fairly obvious :p
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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    [​IMG]

    This is way too straight. Figure out a way to bend the track more, like Badwater. Some of these areas look basically empty as they are.
     
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  7. EArkham

    aa EArkham Necromancer

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    I thought it was like, "This is where you should use your square dance taunt."
     
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  8. Zed

    aa Zed Certified Most Crunk™

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    3 or 4 points?
     
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  9. MaccyF

    aa MaccyF Notoriously Unreliable

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    4 including last atm, but i'm not too sure on their placement, i'll need a gameday or improv to work on that a bit more :)

    I can do that, i think i'll wait for a gameday or improv before i do though, so i can see where needs it most :)

    :p
     
  10. YM

    aa YM LVL100 YM

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    This is horrendous:
    [​IMG]

    Not only will you never be able to optimise that, there's massive room for crazy demojumping exploiting and possibly sniping, though it does look like most of those lines are blocked by rocks.

    But mostly optimisation, your entire map will render all at once, from anywhere.

    Don't wait for testing, because you have to change this at some point, and testing it before is testing something you already know has to change.
     
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  11. MaccyF

    aa MaccyF Notoriously Unreliable

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  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Yep that was my first thought when I looked at the top down - needs more curves.
     
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  13. MaccyF

    aa MaccyF Notoriously Unreliable

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    Yeah it's one of those things that i find really easy to miss. I'm planning on pretty much keeping the turns that are there, but just exaggerating all of the offsets so that there are more right angles :)

    I might also put some kind of cave system near the middle to split the map in two- and make it a bit more in line with Hydro's style.
     
  14. MaccyF

    aa MaccyF Notoriously Unreliable

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    Updated to A2: 26/7/15

    Pictures are broken and i had to use dropbox as for some reason i can't upload anything to TF2maps.net itself.

    Also, could someone change the thread's title to just Torrid? I was an idiot and put A1 in the title :/

    EDIT: Done. -Idolon
     
    Last edited by a moderator: Jul 26, 2015
  15. MaccyF

    aa MaccyF Notoriously Unreliable

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  16. MaccyF

    aa MaccyF Notoriously Unreliable

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  17. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I like how you curved the map, if I ever see this in a gameday or imp I'll be sure to let you know what I think.
     
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