[TOOL][WEB] MvMWaves - Custom MvM Wave Generator

Discussion in 'Tutorials & Resources' started by rickstain, Aug 25, 2012.

  1. rickstain

    rickstain L1: Registered

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    MvMWaves
    www.mvmwaves.com

    An easy to use web based custom wave generator for Mann vs Machine works on any level too :D

    NOW WITH CUSTOM LOADOUTS


    Allows you to create basic custom waves for Mann vs Machine mode, this tool currently doesn't allow for custom missions as it stands it just allows the user to add any enemies to up to 22 waves. Currently limited due to a user interface issue will be unlimited when I get round to sorting out the user interface :)


    How to use


    JAVASCRIPT MUST BE ENABLED

    adding an enemy - click on the relevant class icon
    deleting an enemy - double click on the relevant class icon or click on the "x" next to the class title
    changing global settings - click on the cog icon next to the number 1 tab
    adding a wave - click on the plus icon
    removing a wave - coming in next release
    Downloading- click the download button

    How to Play


    MUST BE SERVER HOST

    click the download waves button and store the downloaded file in the following folder

    Code:
    scripts>population

    open up Team Fortress 2 and begin your server

    bring up the command prompt default key ` and type the following, replacing filename with whatever you called the downloaded popfile. the generators default is mvm_popfile

    Code:
    tf_mvm_popfile filename

    its that simple :D Play and enjoy

    Creating Giants

    Although not how the developers originally created giants but...

    you can create a "giant" by changing the scale to between 1.5 - 2 and if you want the red class icon increase the health to above 1000!!!

    Version History


    Beta 0.1
    --initial release

    Beta 0.2
    --[A] Health option to all classes
    --[A] Speed option to all classes
    --[A] New way to remove an enemy
    --[C] Colour of skill selection buttons
    --[C] Background colour for active enemy classes

    Beta 0.3
    --[R] Speed option from all classes bar tank as not compatible variable in any other class
    --[C] File generation code, to allow for all other variables to be easily added
    --[F] Bug in outputted code causing the pop file not to be read properly
    --[F] Skill and Weapon Restriction button selections not working properly
    --[F] "Request-URI Too Large" bug

    Beta 0.4
    --[A] Head items (HATS)
    --[A] Misc items
    --[A] Primary Weapons
    --[A] Secondary Weapons
    --[A] Melee Weapons
    --[A] None Option to the Restrict Weapon option
    --[A] Wait before start option
    --[A] Wait before spawn option
    --[A] Scale
    --[C] Hover colour
    --[F] Bug in outputted tank code causing the bomb to drop but the game not to end
    --[F] Bug that prevented heavys from spawning

    Beta 0.5
    --[A] Search to item slots
    --[F] Spelling mistake
    --[R] Duplicate items

    Key
    [A] - Added [C] - Changed [F] - Fixed [R] - Removed

    Requested Features/To Be Added

    --Custom Missions
    --Randomiser
    --Remove wave option
    --Name Option
    --upload pop files

    Suggestions/Feedback

    Would be awesome, its what will make it bigger and better

    Bug Reporting

    Please use the following to report a bug

    Code:
    Bug Report
    Description: the more detail the better
    Browser: bugs may be browser specific please include version number and not just the browser name
    
    -rickstain
     
    • Thanks Thanks x 8
    Last edited: Aug 31, 2012
  2. Trotim

    aa Trotim

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    *up to 22 waves

    (which is enough, just saying it's not "any number of waves")
     
  3. drfire

    drfire L1: Registered

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    can't find the scripts folder D: where is it?
     
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  4. henke37

    aa henke37

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    tf2/scripts/population, nothing more complicated than that.
     
  5. drfire

    drfire L1: Registered

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    scripts foldier doesn't seem to exist o.o
     
    • Thanks Thanks x 1
    Last edited: Aug 28, 2012
  6. Wilson

    aa Wilson Burial by Sleep

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    Then create it.
     
  7. drfire

    drfire L1: Registered

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    just did.hope it works...

    HEEEEY.just noticed-you can select engineers......did you create a robotic skin for them?
     
    Last edited: Aug 28, 2012
  8. henke37

    aa henke37

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    It's not a skin, it is a separate model.
     
  9. drfire

    drfire L1: Registered

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    it works :D
     
    Last edited: Aug 28, 2012
  10. rickstain

    rickstain L1: Registered

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    updated to include custom loadouts and the ability to create giants let me know what you guys think
     
  11. drfire

    drfire L1: Registered

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    we are now able to equip hats and gear? AWESOME.
     
  12. rickstain

    rickstain L1: Registered

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    updated now includes item search and have removed duplicate items
     
  13. drfire

    drfire L1: Registered

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    that's great! i'm gonna try sending a bunch of robots with rocket jumpers.
     
  14. tyler

    aa tyler snail prince, master of a ruined tower

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  15. drfire

    drfire L1: Registered

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    Yeeeeeeeees.
     
  16. vbam65

    vbam65 L1: Registered

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    you should add the option to name the robots, also i'm fine with the robot engi having a human model.
     
  17. drfire

    drfire L1: Registered

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    check out my steam profile (drfiree) and take a look at the screenshots :3
     
  18. rickstain

    rickstain L1: Registered

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    I can't seem to find your profile... Doesn't exsisting apparently

    Support option is coming soon
     
  19. vbam65

    vbam65 L1: Registered

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    this is nice, if only i could make a sever :( , anyways, we should have the option
    to mess with the robot's weapon's stats, if thats too much to ask for, don't do it,
    but it would be very nice. :p
     
  20. rickstain

    rickstain L1: Registered

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    you can't mess with the weapon stats you can however assign character attributes to the character coming very soon :D which allows for things like speed changes and firinf rate changes there are nearly 500 attributes in total haha