Too much portals

Discussion in 'Mapping Questions & Discussion' started by KaidemonLP, May 3, 2017.

  1. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    33
    I keep getting this error
    12927 portalclusters
    43178 numportals
    The map overflows the max portal count (43178 of max 32768)!

    Is there a way to limit on how much portals vvis creates or a way to fix this without making the map smaller?
     
  2. Viperi

    aa Viperi 100% might be snake

    Messages:
    999
    Positive Ratings:
    550
    func_detail and not building a giant box around your map, hint brushes as well.
     
  3. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    791
    Positive Ratings:
    234
  4. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    33
    I personaly thaught of trying out the gameplay before doing any optimization but il try.
     
  5. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    791
    Positive Ratings:
    234
    Even some optimization is better than nothing. And why would you rather have, people complaining for poor FPS all over the map, or in specific areas?
     
    • Thanks Thanks x 1
  6. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    33
    I ment that when I test the map i dont optimize it, then before i release it i optimize it
     
  7. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    791
    Positive Ratings:
    234
    Optimzation is an important part of the development of the map, not something you add on at the end. Optimize as you go and try to improve areas where you can from the feedback you get.
     
  8. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    33
    What feedback? I wont release it anytime soon. I just want to quickly test it.
     
  9. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    791
    Positive Ratings:
    234
    If you plan on releasing it, you're going to have others test you map at some point. Might not be soon, but it should happen. I don't know what specs your computer is, but some people play on very low-end machines. It's best to get some optimization done before then, even if it's only for yourself.
     
  10. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    33
    Well my pc is pretty bad itselve (i run cs go at all low on 15 fps). I will try to optimize it, even though i never did it, have to start one day.
     
  11. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    951
    Positive Ratings:
    937
    Optimization goes hand-in-hand with the layout of a map. Old maps like hydro are massive, yet have great framerates. However, maps like Suijin are too open and are forced to suffer from frameloss.
    So again, always keep everything in mind.

    And optimization doesn't just mean having good frames, it can also mean having fast compiles. There are literally entities that only exist to reduce framerates but boost compile time.
     
  12. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    33
    Well. My problem is that i cant even complete the compile with this error. And im new to optimization so that is a big problem.