Too many brush models in map, max = 1024

Discussion in 'Mapping Questions & Discussion' started by Open Blade, Sep 3, 2009.

  1. Open Blade

    Open Blade L7: Fancy Member

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    34
    Just got this message today after some last minute work on my map. Tried searching for this error message and not alot out there. Well, the actual pop up window said this:

    The command failed. Windows reported the error:
    "The system cannot find the file specified."


    So it won't let me compile. Is it because I went over the brush model limit? Not sure what I have to do to fix this. I tried closing Hammer and renaming the file but it still does it. Thanks for the help.



    ** Executing...
    ** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

    Valve Software - vbsp.exe (May 19 2009)
    1 threads
    materialPath: d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\materials
    Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.vmf
    Patching WVT material: maps/pl_deadwood/nature/blendgroundtograss005_wvt_patch
    Patching WVT material: maps/pl_deadwood/nature/blendgroundtogravel005_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.prt...Building visibility clusters...
    done (0)
    Too many brush models in map, max = 1024

    ** Executing...
    ** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

    Valve Software - vvis.exe (May 19 2009)
    1 threads
    reading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
    Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp

    ** Executing...
    ** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -ldr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    1 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
    Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp

    ** Executing...
    ** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -hdr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    1 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
    Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\pl_deadwood.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    ** Executing...
    ** Command: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\hl2.exe"
    ** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" +map "pl_deadwood"
     
  2. Open Blade

    Open Blade L7: Fancy Member

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    okay, so that was an easy fix. Just deleted a single world brush and that did it.
     
  3. YM

    aa YM LVL100 YM

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    A brush model is something like a func detail, I'm not sure if standard trigger brushes are included in that too but they may well. so if you've got a lot of individual func_detail brushes try converting some of them to a grouped func_detail or even exporting them as a .dxf and turning them into a model.
     
    • Thanks Thanks x 1
  4. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    DID not KNOW you could do this! Woohooo! :O