Tombcreek

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
Tombcreek_a2

this is my second map and first egypt theme map.
 
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ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
i know.. i know copying is bad is just.. like i'm new to egypt themes until beta 2 everything i copyied will be gone
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
How about some pics?
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
well it will be soon if the compile doesn't freezes
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
alpha 1 is uploaded now
 
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bass

L1: Registered
Sep 11, 2009
1
0
its pretty good but why the long cature time
also the name could have be better
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
yeh the long capture slows down the ppl a little but i have putted for manny ppl to cap the point like the entire red team or blu
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
pictures up now
 
Feb 14, 2008
1,051
931
Well shake it up baby now-- (shake it up baby) twist and snipe-- (twist and snipe)
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
fixed version a1 up now :)
 
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ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
oh right the last version of A1 is up now and i think i know what i need to do for A2
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I'm concerned this map is abit too open, yes it has small bits of cover around the control point but this is a KoTH - the combat should be focused around the single goal, this might just be abit too open, especially in the water area.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
Indeed it is. I will give more effort and protection at beta 1 so the ppl can't die so easily
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
A2 is up with the fix of the respawn time and cap time and water