To-do list for final compiles?

Discussion in 'Mapping Questions & Discussion' started by sevin, Jul 6, 2015.

  1. sevin

    aa sevin

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    With the addition of the -repack -compress commands in the Gun Mettle update, mappers have one thing more to remember to do before they ship the latest version of their map off. This got me thinking about compiling a list of all the things you should do when you're ready to publish the next version. I made a short list off the top of my head just now, what else would you guys add to this?

    1. Make sure you don't do final compiles on fast and remember to use -final, -both, -staticproppolys, -staticproplighting, and -textureshadows for VRAD.
    2. Compute a navigation mesh using nav_generate
    3. Pack custom content and navigation mesh using CompilePal, VIDE, Pakrat etc.
    4. Build cubemaps
    5. Compress the .bsp lumps using -repack -compress
     
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    Last edited: Jul 6, 2015
  2. henke37

    aa henke37

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    I am not sure about the nav mesh there. I think it should be done after packing content, since it contains a checksum of the map. Also, it is far more work than just running nav_generate.
     
  3. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Shouldn't the firstly mentioned packing program be bspzip?
     
  4. Lampenpam

    aa Lampenpam

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    I have never heard of that. What exactly is that and where do I use those commands?
     
  5. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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