[TIPS] TF2 Character proportions

Discussion in 'Mapping Questions & Discussion' started by Jao, Nov 6, 2007.

  1. Jao

    Jao L1: Registered

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    If you are like me and you don't want your map to be out of scale with halls of giants, these values might help you! The idea of this thread is from Alex who gived me the hint to check this out by loading the models in the editor, so thx to him ! ;)

    Happy "proportional" mapping ! :D

    The Offense Classes
    Scout: 86 units high, 33 units wide
    Soldier: 88 units high, 51 units wide
    Pyro: 85 units high, 45 units wide

    The Defense Classes
    Demoman: 88 units high, 50 units wide
    Heavy: 93 units high, 60 units wide
    Engineer: 84 units high, 53 units wide

    The Support Classes
    Medic: 88 units high, 61 units wide
    Sniper: 90 units high, 49 units wide
    Spy: 86 units high, 48 units wide
     
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  2. Alexforcefive

    Alexforcefive Guest

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    Jao, you're a legend!
     
  3. Dox

    Dox L8: Fancy Shmancy Member

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    Nice, so 256 wide hallways might be a little much...
     
  4. Jao

    Jao L1: Registered

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    My guest is 128 wide hallways would work perfectly so 2 players side by side can easily pass through it.
     
  5. Logo

    Logo L3: Member

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    I've played around with a few different sized hallways. 128 seems to be a good medium size. For something really tight I wouldn't go below 96 wide.
     
  6. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Very cool. I'm curious, how exactly did you get these measurements?
     
  7. ryodoan

    ryodoan Resident Bum

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    I dont know if it would help, but I think something that might be important to keep in mind also is how high each class can jump, aka:
    Unit regular jump
    Soldier Rocket Jump
    Scout single jump
    Scout Double Jump
    Grenade jump (demoman)
     
  8. Logo

    Logo L3: Member

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    All classes jump the same height (including scout). Here are the numbers I've been going on your mileage may vary.

    Jump: 36 units
    Crouch Jump: 64 units (this might be 72)
    Double Jump: 72 units
    Double Crouch Jump: 96 units
    Rocket Jump/Demoman jump ~300 units (least accurate of all my measurements obviously).
     
  9. bbz

    bbz Guest

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    the range of sentry guns would be handy too
     
  10. ryodoan

    ryodoan Resident Bum

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    I believe I saw it mentioned that the range of sentry guns is 1024
     
  11. Octopus

    Octopus Guest

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    Hmm I think demomen can jump much higher then soilders. I will make a map to test all of theese soon.
     
  12. Octopus

    Octopus Guest

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    Wait are you serious?? Medics are wider then Heavies?? I do not think that these are completely acurate, no offense, but 88 tall and 61 wide???
     
  13. Jao

    Jao L1: Registered

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    Yeah I know, it's because of his arms, they're probably placed in a way that take extra units in the editor compared to the heavy. These values may not be considered as official but only as reference! ;)
     
  14. ryodoan

    ryodoan Resident Bum

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    If you do any tests make sure you download the rocket jump and grenade jump scripts so you can get the optimum heights.

    However, if you do that, you have to realize that 90% of the people will not be using the scripts and are not as likely to be jumping that high since rocket / grenade jumps are pretty hard to do consistently unless you write a script.
     
  15. Maj.Woody

    Maj.Woody Guest

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    Yes I have tested it and all 3 levels of the sentry are 1024. One thing I did notice was that the different levels of sentry have higher 'sensors', the smallest one cannot see over steps/ledges that the 2nd/3rd level are able to see over. I need to do some actual testing to see what these heights actually are however.
     
  16. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    I've been regular jumping over things as high as 42 units
     
  17. Camlost

    Camlost Guest

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    Has anyone worked out class speeds?
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hmm... I think I know a way to get speeds, I'll have a whack at it tonight.

    edit: I have 'em! Class speeds in units/second, when moving backwards you move at 90% of these (and only backwards, combine it with left/right there is no reduction).
    Scout: 400
    Soldier: 240
    Pyro: 300
    Demo: 280
    Heavy: 230
    Engy: 300
    Medic: 320
    Sniper: 300
    Spy: 300
     
    Last edited: Nov 18, 2007
  19. Novacane

    Novacane Guest

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    At the moment, Demomen can crouch-bomb-jump ~3900 units.

    btw, there should be a cleaned up version of this thread with the heights, jump heights and speed in a single post as a sticky for quick reference.
     
    Last edited by a moderator: Nov 18, 2007
  20. Camlost

    Camlost Guest

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